net.minecraft.block

public class FlowingLiquidBlock

extends LiquidBlock

alm
net.minecraft.class_154
net.minecraft.block.FlowingLiquidBlock
net.minecraft.block.BlockDynamicLiquid

Field summary

Modifier and TypeField
int
a
field_289
adjacentSources
adjacentSourceBlocks

Constructor summary

ModifierConstructor
protected (Material arg0)

Method summary

Modifier and TypeMethod
private void
f(aid arg0, cm arg1, ars arg2)
method_8763(class_1150 arg0, class_2552 arg1, class_2232 arg2)
convertToSource(World world, BlockPos pos, BlockState state)
placeStaticBlock(World worldIn, BlockPos pos, IBlockState currentState)
public void
b(aid arg0, cm arg1, ars arg2, Random arg3)
method_8661(class_1150 arg0, class_2552 arg1, class_2232 arg2, Random arg3)
tick(World arg0, BlockPos arg1, BlockState arg2, Random arg3)
updateTick(World arg0, BlockPos arg1, IBlockState arg2, Random arg3)
private void
a(aid arg0, cm arg1, ars arg2, int arg3)
method_8761(class_1150 arg0, class_2552 arg1, class_2232 arg2, int arg3)
spreadTo(World world, BlockPos pos, BlockState state, int depth)
tryFlowInto(World worldIn, BlockPos pos, IBlockState state, int level)
private int
a(aid arg0, cm arg1, int arg2, ct arg3)
method_8760(class_1150 arg0, class_2552 arg1, int arg2, class_1354 arg3)
getDistanceToGap(World world, BlockPos pos, int distance, Direction fromDir)
getSlopeDistance(World worldIn, BlockPos pos, int distance, EnumFacing calculateFlowCost)
private int
b(aid arg0)
method_11607(class_1150 arg0)
getLevelDecrease(World world)
getSlopeFindDistance(World worldIn)
private Set<Direction>
c(aid arg0, cm arg1)
method_8762(class_1150 arg0, class_2552 arg1)
getSpread(World world, BlockPos pos)
getPossibleFlowDirections(World worldIn, BlockPos pos)
private boolean
g(aid arg0, cm arg1, ars arg2)
method_8764(class_1150 arg0, class_2552 arg1, class_2232 arg2)
isLiquidBlocking(World world, BlockPos pos, BlockState state)
isBlocked(World worldIn, BlockPos pos, IBlockState state)
protected int
a(aid arg0, cm arg1, int arg2)
method_337(class_1150 arg0, class_2552 arg1, int arg2)
getLowestDepth(World world, BlockPos pos, int depth)
checkAdjacentBlock(World worldIn, BlockPos pos, int currentMinLevel)
private boolean
h(aid arg0, cm arg1, ars arg2)
method_8765(class_1150 arg0, class_2552 arg1, class_2232 arg2)
canSpreadTo(World world, BlockPos pos, BlockState state)
canFlowInto(World worldIn, BlockPos pos, IBlockState state)
public void
c(aid arg0, cm arg1, ars arg2)
method_8668(class_1150 arg0, class_2552 arg1, class_2232 arg2)
onAdded(World arg0, BlockPos arg1, BlockState arg2)
onBlockAdded(World arg0, BlockPos arg1, IBlockState arg2)