| public boolean | | a(aih arg0, byl arg1, ars arg2, cm arg3, bnt arg4, boolean arg5) | | method_12349(class_1158 arg0, class_2528 arg1, class_2232 arg2, class_2552 arg3, class_520 arg4, boolean arg5) | | render(WorldView world, BakedModel model, BlockState state, BlockPos pos, BufferBuilder bufferBuilder, boolean cull) | | renderModel(IBlockAccess blockAccessIn, IBakedModel modelIn, IBlockState blockStateIn, BlockPos blockPosIn, VertexBuffer buffer, boolean checkSides) |
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| public boolean | | a(aih arg0, byl arg1, ars arg2, cm arg3, bnt arg4, boolean arg5, long arg6) | | method_9963(class_1158 arg0, class_2528 arg1, class_2232 arg2, class_2552 arg3, class_520 arg4, boolean arg5, long arg6) | | render(WorldView world, BakedModel model, BlockState state, BlockPos pos, BufferBuilder bufferBuilder, boolean cull, long seed) | | renderModel(IBlockAccess worldIn, IBakedModel modelIn, IBlockState stateIn, BlockPos posIn, VertexBuffer buffer, boolean checkSides, long rand) |
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| public boolean | | b(aih arg0, byl arg1, ars arg2, cm arg3, bnt arg4, boolean arg5, long arg6) | | method_9961(class_1158 arg0, class_2528 arg1, class_2232 arg2, class_2552 arg3, class_520 arg4, boolean arg5, long arg6) | | tesselateWithAmbientOcclusion(WorldView world, BakedModel model, BlockState state, BlockPos pos, BufferBuilder bufferBuilder, boolean cull, long seed) | | renderModelSmooth(IBlockAccess worldIn, IBakedModel modelIn, IBlockState stateIn, BlockPos posIn, VertexBuffer buffer, boolean checkSides, long rand) |
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| public boolean | | c(aih arg0, byl arg1, ars arg2, cm arg3, bnt arg4, boolean arg5, long arg6) | | method_9967(class_1158 arg0, class_2528 arg1, class_2232 arg2, class_2552 arg3, class_520 arg4, boolean arg5, long arg6) | | tesselateWithoutAmbientOcclusion(WorldView world, BakedModel model, BlockState state, BlockPos pos, BufferBuilder bufferBuilder, boolean cull, long seed) | | renderModelFlat(IBlockAccess worldIn, IBakedModel modelIn, IBlockState stateIn, BlockPos posIn, VertexBuffer buffer, boolean checkSides, long rand) |
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| private void | | a(aih arg0, ars arg1, cm arg2, bnt arg3, List<boy> arg4, float[] arg5, BitSet arg6, box$b arg7) | | method_12348(class_1158 arg0, class_2232 arg1, class_2552 arg2, class_520 arg3, List<class_2437> arg4, float[] arg5, BitSet arg6, class_2432$class_2434 arg7) | | tesselateFaceWithAmbientOcclusion(WorldView world, BlockState state, BlockPos pos, BufferBuilder bufferBuilder, List<BakedQuad> quads, float[] faceShape, BitSet shapeState, BlockModelRenderer$AmbientOcclusionFace face) | | renderQuadsSmooth(IBlockAccess blockAccessIn, IBlockState stateIn, BlockPos posIn, VertexBuffer buffer, List<BakedQuad> list, float[] quadBounds, BitSet bitSet, BlockModelRenderer$AmbientOcclusionFace aoFace) |
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| private void | | a(ars arg0, int[] arg1, ct arg2, float[] arg3, BitSet arg4) | | method_9964(class_2232 arg0, int[] arg1, class_1354 arg2, float[] arg3, BitSet arg4) | | computeFaceShape(BlockState state, int[] vertices, Direction face, float[] faceShape, BitSet shapeState) | | fillQuadBounds(IBlockState stateIn, int[] vertexData, EnumFacing face, float[] quadBounds, BitSet boundsFlags) |
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| private void | | a(aih arg0, ars arg1, cm arg2, int arg3, boolean arg4, bnt arg5, List<boy> arg6, BitSet arg7) | | method_12347(class_1158 arg0, class_2232 arg1, class_2552 arg2, int arg3, boolean arg4, class_520 arg5, List<class_2437> arg6, BitSet arg7) | | tesselateFaceWithoutAmbientOcclusion(WorldView world, BlockState state, BlockPos pos, int lightColor, boolean computeShape, BufferBuilder bufferBuilder, List<BakedQuad> quads, BitSet shapeState) | | renderQuadsFlat(IBlockAccess blockAccessIn, IBlockState stateIn, BlockPos posIn, int brightnessIn, boolean ownBrightness, VertexBuffer buffer, List<BakedQuad> list, BitSet bitSet) |
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| public void | | a(byl arg0, float arg1, float arg2, float arg3, float arg4) | | method_12350(class_2528 arg0, float arg1, float arg2, float arg3, float arg4) | | render(BakedModel model, float brightness, float r, float g, float b) | | renderModelBrightnessColor(IBakedModel bakedModel, float arg1, float red, float green, float blue) |
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| public void | | a(ars arg0, byl arg1, float arg2, float arg3, float arg4, float arg5) | | method_9965(class_2232 arg0, class_2528 arg1, float arg2, float arg3, float arg4, float arg5) | | render(BlockState state, BakedModel model, float brightness, float r, float g, float b) | | renderModelBrightnessColor(IBlockState state, IBakedModel arg1, float arg2, float arg3, float arg4, float arg5) |
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| public void | | a(byl arg0, ars arg1, float arg2, boolean arg3) | | method_9966(class_2528 arg0, class_2232 arg1, float arg2, boolean arg3) | | render(BakedModel model, BlockState state, float brightness, boolean skipColor) | | renderModelBrightness(IBakedModel model, IBlockState state, float brightness, boolean arg3) |
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| private void | | a(float arg0, float arg1, float arg2, float arg3, List<boy> arg4) | | method_9958(float arg0, float arg1, float arg2, float arg3, List<class_2437> arg4) | | renderQuads(float brightness, float r, float g, float b, List<BakedQuad> quads) | | renderModelBrightnessColorQuads(float brightness, float red, float green, float blue, List<BakedQuad> listQuads) |
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