| public static final StatusEffect | |
| public static final StatusEffect | | b | | field_14451 | | SLOWNESS | | SLOWNESS |
|
| public static final StatusEffect | |
| public static final StatusEffect | | d | | field_14453 | | MINING_FATIGUE | | MINING_FATIGUE |
|
| public static final StatusEffect | | e | | field_14454 | | STRENGTH | | STRENGTH |
|
| public static final StatusEffect | | f | | field_14455 | | INSTANT_HEALTH | | INSTANT_HEALTH |
|
| public static final StatusEffect | | g | | field_14456 | | INSTANT_DAMAGE | | INSTANT_DAMAGE |
|
| public static final StatusEffect | | h | | field_14457 | | JUMP_BOOST | | JUMP_BOOST |
|
| public static final StatusEffect | |
| public static final StatusEffect | | j | | field_14459 | | REGENERATION | | REGENERATION |
|
| public static final StatusEffect | | k | | field_14460 | | RESISTANCE | | RESISTANCE |
|
| public static final StatusEffect | | l | | field_14461 | | FIRE_RESISTANCE | | FIRE_RESISTANCE |
|
| public static final StatusEffect | | m | | field_14462 | | WATER_BREATHING | | WATER_BREATHING |
|
| public static final StatusEffect | | n | | field_14463 | | INVISIBILITY | | INVISIBILITY |
|
| public static final StatusEffect | | o | | field_14464 | | BLINDNESS | | BLINDNESS |
|
| public static final StatusEffect | | p | | field_14465 | | NIGHT_VISION | | NIGHT_VISION |
|
| public static final StatusEffect | |
| public static final StatusEffect | | r | | field_14467 | | WEAKNESS | | WEAKNESS |
|
| public static final StatusEffect | |
| public static final StatusEffect | |
| public static final StatusEffect | | u | | field_14470 | | HEALTH_BOOST | | HEALTH_BOOST |
|
| public static final StatusEffect | | v | | field_14471 | | ABSORPTION | | ABSORPTION |
|
| public static final StatusEffect | | w | | field_14472 | | SATURATION | | SATURATION |
|
| public static final StatusEffect | | x | | field_14473 | | GLOWING | | GLOWING |
|
| public static final StatusEffect | | y | | field_14474 | | LEVITATION | | LEVITATION |
|
| public static final StatusEffect | |
| public static final StatusEffect | |