| WorldChunk | | a(int arg0, int arg1) | | method_11761(int arg0, int arg1) | | generateChunk(int chunkX, int chunkZ) | | provideChunk(int x, int z) |
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| void | | b(int arg0, int arg1) | | method_11764(int arg0, int arg1) | | populateChunk(int chunkX, int chunkZ) | | populate(int x, int z) |
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| boolean | | a(asv arg0, int arg1, int arg2) | | method_11762(class_1196 arg0, int arg1, int arg2) | | populateChunkAfterTerrain(WorldChunk chunk, int chunkX, int chunkZ) | | generateStructures(Chunk chunkIn, int x, int z) |
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| List<Biome$SpawnEntry> | |
| BlockPos | |
| void | | b(asv arg0, int arg1, int arg2) | | method_4702(class_1196 arg0, int arg1, int arg2) | | placeStructures(WorldChunk chunk, int chunkX, int chunkZ) | | recreateStructures(Chunk chunkIn, int x, int z) |
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