net.minecraft.world.gen.structure

public class EndCityPieces

awi
net.minecraft.class_2759
net.minecraft.world.gen.structure.EndCityPieces
net.minecraft.world.gen.structure.StructureEndCityPieces

Field summary

Modifier and TypeField
public static final StructureManager
a
field_12995
STRUCTURE_MANAGER
MANAGER
private static final StructurePlaceSettings
b
field_12996
OVERWRITE
OVERWRITE
private static final StructurePlaceSettings
c
field_12997
INSERT
INSERT
private static final EndCityPieces$SectionGenerator
d
field_12998
HOUSE_TOWER_GENERATOR
HOUSE_TOWER_GENERATOR
private static final List<Pair<BlockRotation, BlockPos>>
e
field_12999
TOWER_BRIDGES
TOWER_BRIDGES
private static final EndCityPieces$SectionGenerator
f
field_13000
TOWER_GENERATOR
TOWER_GENERATOR
private static final EndCityPieces$SectionGenerator
g
field_13001
TOWER_BRIDGE_GENERATOR
TOWER_BRIDGE_GENERATOR
private static final List<Pair<BlockRotation, BlockPos>>
h
field_13002
FAT_TOWER_BRIDGES
FAT_TOWER_BRIDGES
private static final EndCityPieces$SectionGenerator
i
field_13003
FAT_TOWER_GENERATOR
FAT_TOWER_GENERATOR

Method summary

Modifier and TypeMethod
public static void
a()
method_11834()
register()
registerPieces()
private static EndCityPieces$EndCityPiece
b(awi$a arg0, cm arg1, String arg2, aos arg3, boolean arg4)
method_11839(class_2759$class_2760 arg0, class_2552 arg1, String arg2, class_2734 arg3, boolean arg4)
createPiece(EndCityPieces$EndCityPiece start, BlockPos pos, String name, BlockRotation rotation, boolean overwrite)
addPiece(StructureEndCityPieces$CityTemplate arg0, BlockPos arg1, String arg2, Rotation arg3, boolean arg4)
public static void
a(cm arg0, aos arg1, List<awx> arg2, Random arg3)
method_11837(class_2552 arg0, class_2734 arg1, List<class_34> arg2, Random arg3)
startHouseTower(BlockPos pos, BlockRotation rotation, List<StructurePiece> pieces, Random random)
beginHouseTower(BlockPos arg0, Rotation arg1, List<StructureComponent> arg2, Random arg3)
private static EndCityPieces$EndCityPiece
b(List<awx> arg0, awi$a arg1)
method_13366(List<class_34> arg0, class_2759$class_2760 arg1)
add(List<StructurePiece> pieces, EndCityPieces$EndCityPiece piece)
func_189935_b(List<StructureComponent> arg0, StructureEndCityPieces$CityTemplate arg1)
private static boolean
b(awi$b arg0, int arg1, awi$a arg2, cm arg3, List<awx> arg4, Random arg5)
method_11840(class_2759$class_1926 arg0, int arg1, class_2759$class_2760 arg2, class_2552 arg3, List<class_34> arg4, Random arg5)
addChildren(EndCityPieces$SectionGenerator generator, int generationDepth, EndCityPieces$EndCityPiece start, BlockPos pos, List<StructurePiece> pieces, Random random)
recursiveChildren(StructureEndCityPieces$IGenerator generator, int arg1, StructureEndCityPieces$CityTemplate arg2, BlockPos arg3, List<StructureComponent> arg4, Random arg5)