net.minecraft.world.gen.structure

abstract class StrongholdPieces$StrongholdPiece

extends StructurePiece

awt$p
net.minecraft.class_11$class_31
net.minecraft.world.gen.structure.StrongholdPieces$StrongholdPiece
net.minecraft.world.gen.structure.StructureStrongholdPieces$Stronghold

Field summary

Modifier and TypeField
protected StrongholdPieces$StrongholdPiece$EntranceType
d
field_6236
entranceType
entryDoor

Constructor summary

ModifierConstructor
public ()
protected (int arg0)

Method summary

Modifier and TypeMethod
protected void
a(dr arg0)
method_5528(class_322 arg0)
writeNbt(NbtCompound arg0)
writeStructureToNBT(NBTTagCompound arg0)
protected void
b(dr arg0)
method_5530(class_322 arg0)
readNbt(NbtCompound arg0)
readStructureFromNBT(NBTTagCompound arg0)
protected void
a(aid arg0, Random arg1, awg arg2, awt$p$a arg3, int arg4, int arg5, int arg6)
method_41(class_1150 arg0, Random arg1, class_1251 arg2, class_11$class_31$class_32 arg3, int arg4, int arg5, int arg6)
generateEntrance(World world, Random random, StructureBox bounds, StrongholdPieces$StrongholdPiece$EntranceType type, int x, int y, int z)
placeDoor(World worldIn, Random arg1, StructureBoundingBox arg2, StructureStrongholdPieces$Stronghold$Door arg3, int arg4, int arg5, int arg6)
protected StrongholdPieces$StrongholdPiece$EntranceType
a(Random arg0)
method_40(Random arg0)
pickEntranceType(Random random)
getRandomDoor(Random arg0)
protected StructurePiece
a(awt$m arg0, List<awx> arg1, Random arg2, int arg3, int arg4)
method_39(class_11$class_27 arg0, List<class_34> arg1, Random arg2, int arg3, int arg4)
generatePieceForward(StrongholdPieces$Start startPiece, List<StructurePiece> pieces, Random random, int offset, int yOffset)
getNextComponentNormal(StructureStrongholdPieces$Stairs2 arg0, List<StructureComponent> arg1, Random arg2, int arg3, int arg4)
protected StructurePiece
b(awt$m arg0, List<awx> arg1, Random arg2, int arg3, int arg4)
method_9265(class_11$class_27 arg0, List<class_34> arg1, Random arg2, int arg3, int arg4)
generatePieceLeft(StrongholdPieces$Start startPiece, List<StructurePiece> pieces, Random random, int yOffset, int offset)
getNextComponentX(StructureStrongholdPieces$Stairs2 arg0, List<StructureComponent> arg1, Random arg2, int arg3, int arg4)
protected StructurePiece
c(awt$m arg0, List<awx> arg1, Random arg2, int arg3, int arg4)
method_9266(class_11$class_27 arg0, List<class_34> arg1, Random arg2, int arg3, int arg4)
generatePieceRight(StrongholdPieces$Start startPiece, List<StructurePiece> pieces, Random random, int yOffset, int offset)
getNextComponentZ(StructureStrongholdPieces$Stairs2 arg0, List<StructureComponent> arg1, Random arg2, int arg3, int arg4)
protected static boolean
a(awg arg0)
method_42(class_1251 arg0)
isValidBounds(StructureBox bounds)
canStrongholdGoDeeper(StructureBoundingBox arg0)