net.minecraft.world.gen.structure

public class EndCityPieces

ayb
net.minecraft.unmapped.C_75049877
net.minecraft.world.gen.structure.EndCityPieces

Field summary

Modifier and TypeField
private static final StructurePlaceSettings
a
f_48541453
OVERWRITE
private static final StructurePlaceSettings
b
f_58100042
INSERT
private static final EndCityPieces$SectionGenerator
c
f_06618470
HOUSE_TOWER_GENERATOR
private static final List<Pair<BlockRotation, BlockPos>>
d
f_71133337
TOWER_BRIDGES
private static final EndCityPieces$SectionGenerator
e
f_19275454
TOWER_GENERATOR
private static final EndCityPieces$SectionGenerator
f
f_60535999
TOWER_BRIDGE_GENERATOR
private static final List<Pair<BlockRotation, BlockPos>>
g
f_78541692
FAT_TOWER_BRIDGES
private static final EndCityPieces$SectionGenerator
h
f_70231421
FAT_TOWER_GENERATOR

Method summary

Modifier and TypeMethod
public static void
a()
m_34426957()
register()
private static EndCityPieces$EndCityPiece
b(ayz arg0, ayb$a arg1, co arg2, String arg3, aqi arg4, boolean arg5)
m_13237969(C_60046810 arg0, C_75049877$C_34431349 arg1, C_32594356 arg2, String arg3, C_29544645 arg4, boolean arg5)
createPiece(StructureManager manager, EndCityPieces$EndCityPiece piece, BlockPos pos, String type, BlockRotation rotation, boolean overwrite)
public static void
a(ayz arg0, co arg1, aqi arg2, List<ayq> arg3, Random arg4)
m_43645491(C_60046810 arg0, C_32594356 arg1, C_29544645 arg2, List<C_91792368> arg3, Random arg4)
startHouseTower(StructureManager manager, BlockPos pos, BlockRotation rotation, List<StructurePiece> pieces, Random random)
private static EndCityPieces$EndCityPiece
b(List<ayq> arg0, ayb$a arg1)
m_53659549(List<C_91792368> arg0, C_75049877$C_34431349 arg1)
add(List<StructurePiece> pieces, EndCityPieces$EndCityPiece piece)
private static boolean
b(ayz arg0, ayb$b arg1, int arg2, ayb$a arg3, co arg4, List<ayq> arg5, Random arg6)
m_07808545(C_60046810 arg0, C_75049877$C_85530662 arg1, int arg2, C_75049877$C_34431349 arg3, C_32594356 arg4, List<C_91792368> arg5, Random arg6)
addChildren(StructureManager manager, EndCityPieces$SectionGenerator generator, int generationDepth, EndCityPieces$EndCityPiece piece, BlockPos pos, List<StructurePiece> pieces, Random random)