| public void | |
| private void | | a(List<ayw$i> arg0, ayw$e arg1, ayw$g arg2, cv arg3, int arg4, int arg5, int arg6, int arg7) | | m_89125456(List<C_41402055$C_39103720> arg0, C_41402055$C_88865166 arg1, C_41402055$C_18592246 arg2, C_28786548 arg3, int arg4, int arg5, int arg6, int arg7) | | traverseOuterWalls(List<MansionPieces$MansionPiece> pieces, MansionPieces$Placement placement, MansionPieces$SimpleGrid grid, Direction facing, int x, int y, int width, int height) |
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| private void | | a(List<ayw$i> arg0, co arg1, aqi arg2, ayw$g arg3, ayw$g arg4) | | m_02460552(List<C_41402055$C_39103720> arg0, C_32594356 arg1, C_29544645 arg2, C_41402055$C_18592246 arg3, C_41402055$C_18592246 arg4) | | generateRoof(List<MansionPieces$MansionPiece> pieces, BlockPos pos, BlockRotation rotation, MansionPieces$SimpleGrid grid, MansionPieces$SimpleGrid belowGrid) |
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| private void | |
| private void | |
| private void | |
| private void | |
| private void | | a(List<ayw$i> arg0, co arg1, aqi arg2, cv arg3, ayw$b arg4) | | m_99254021(List<C_41402055$C_39103720> arg0, C_32594356 arg1, C_29544645 arg2, C_28786548 arg3, C_41402055$C_92624198 arg4) | | generate1x1(List<MansionPieces$MansionPiece> pieces, BlockPos pos, BlockRotation rotation, Direction entranceSide, MansionPieces$FloorRooms rooms) |
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| private void | | a(List<ayw$i> arg0, co arg1, aqi arg2, cv arg3, cv arg4, ayw$b arg5, boolean arg6) | | m_32824031(List<C_41402055$C_39103720> arg0, C_32594356 arg1, C_29544645 arg2, C_28786548 arg3, C_28786548 arg4, C_41402055$C_92624198 arg5, boolean arg6) | | generate1x2(List<MansionPieces$MansionPiece> pieces, BlockPos pos, BlockRotation rotation, Direction entranceSide2, Direction entranceSide1, MansionPieces$FloorRooms rooms, boolean stairs) |
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| private void | | a(List<ayw$i> arg0, co arg1, aqi arg2, cv arg3, cv arg4, ayw$b arg5) | | m_72639761(List<C_41402055$C_39103720> arg0, C_32594356 arg1, C_29544645 arg2, C_28786548 arg3, C_28786548 arg4, C_41402055$C_92624198 arg5) | | generate2x2(List<MansionPieces$MansionPiece> pieces, BlockPos pos, BlockRotation rotation, Direction entranceSide2, Direction entranceSide1, MansionPieces$FloorRooms rooms) |
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| private void | |