net.minecraft.world.gen.structure

public class VillagePieces

ayu
net.minecraft.unmapped.C_90958282
net.minecraft.world.gen.structure.VillagePieces

Method summary

Modifier and TypeMethod
public static void
a()
m_37571360()
register()
public static List<VillagePieces$VillagePieceWeight>
a(Random arg0, int arg1)
m_43443027(Random arg0, int arg1)
getPieceWeights(Random random, int size)
private static int
a(List<ayu$e> arg0)
m_45898023(List<C_90958282$C_19497742> arg0)
updateTotalWeight(List<VillagePieces$VillagePieceWeight> weights)
private static VillagePieces$VillagePiece
a(ayu$k arg0, ayu$e arg1, List<ayq> arg2, Random arg3, int arg4, int arg5, int arg6, cv arg7, int arg8)
m_61542658(C_90958282$C_77350861 arg0, C_90958282$C_19497742 arg1, List<C_91792368> arg2, Random arg3, int arg4, int arg5, int arg6, C_28786548 arg7, int arg8)
createBuildingPiece(VillagePieces$Start startPiece, VillagePieces$VillagePieceWeight weight, List<StructurePiece> pieces, Random random, int x, int y, int z, Direction facing, int generationDepth)
private static VillagePieces$VillagePiece
c(ayu$k arg0, List<ayq> arg1, Random arg2, int arg3, int arg4, int arg5, cv arg6, int arg7)
m_83571246(C_90958282$C_77350861 arg0, List<C_91792368> arg1, Random arg2, int arg3, int arg4, int arg5, C_28786548 arg6, int arg7)
generateNextBuildingPiece(VillagePieces$Start startPiece, List<StructurePiece> pieces, Random random, int x, int y, int z, Direction facing, int generationDepth)
private static StructurePiece
d(ayu$k arg0, List<ayq> arg1, Random arg2, int arg3, int arg4, int arg5, cv arg6, int arg7)
m_62874949(C_90958282$C_77350861 arg0, List<C_91792368> arg1, Random arg2, int arg3, int arg4, int arg5, C_28786548 arg6, int arg7)
generateBuildingPiece(VillagePieces$Start startPiece, List<StructurePiece> pieces, Random random, int x, int y, int z, Direction facing, int generationDepth)
private static StructurePiece
e(ayu$k arg0, List<ayq> arg1, Random arg2, int arg3, int arg4, int arg5, cv arg6, int arg7)
m_26820687(C_90958282$C_77350861 arg0, List<C_91792368> arg1, Random arg2, int arg3, int arg4, int arg5, C_28786548 arg6, int arg7)
generateRoadPiece(VillagePieces$Start startPiece, List<StructurePiece> pieces, Random random, int x, int y, int z, Direction facing, int generationDepth)