net.minecraft.block

public class ComparatorBlock

extends DiodeBlock implements BlockEntityProvider

All mapped superinterfaces:

BlockEntityProvider

amn
net.minecraft.class_1447
net.minecraft.block.ComparatorBlock
net.minecraft.block.BlockRedstoneComparator

Field summary

Modifier and TypeField
public static final BooleanProperty
a
field_9339
POWERED
POWERED
public static final EnumProperty<ComparatorBlock$Mode>
b
field_9340
MODE
MODE

Constructor summary

ModifierConstructor
public (boolean arg0)

Method summary

Modifier and TypeMethod
public String
c()
method_480()
getName()
getLocalizedName()
public Item
a(atl arg0, Random arg1, int arg2)
method_398(class_2232 arg0, Random arg1, int arg2)
getDropItem(BlockState arg0, Random arg1, int arg2)
getItemDropped(IBlockState arg0, Random arg1, int arg2)
public ItemStack
a(ajs arg0, co arg1, atl arg2)
method_8640(class_1150 arg0, class_2552 arg1, class_2232 arg2)
getPickItem(World arg0, BlockPos arg1, BlockState arg2)
getCollisionBoundingBox(World arg0, BlockPos arg1, IBlockState arg2)
protected int
i(atl arg0)
method_8725(class_2232 arg0)
getDelay(BlockState arg0)
getDelay(IBlockState arg0)
protected BlockState
z(atl arg0)
method_8728(class_2232 arg0)
setUnpowered(BlockState arg0)
getPoweredState(IBlockState arg0)
protected BlockState
A(atl arg0)
method_8733(class_2232 arg0)
setPowered(BlockState arg0)
getUnpoweredState(IBlockState arg0)
protected boolean
B(atl arg0)
method_8734(class_2232 arg0)
isPowered(BlockState arg0)
isPowered(IBlockState arg0)
protected int
a(ajw arg0, co arg1, atl arg2)
method_8721(class_1158 arg0, class_2552 arg1, class_2232 arg2)
getOutputSignal(WorldView arg0, BlockPos arg1, BlockState arg2)
getActiveSignal(IBlockAccess arg0, BlockPos arg1, IBlockState arg2)
private int
j(ajs arg0, co arg1, atl arg2)
method_8711(class_1150 arg0, class_2552 arg1, class_2232 arg2)
calculateOutputSignal(World world, BlockPos pos, BlockState state)
calculateOutput(World worldIn, BlockPos pos, IBlockState state)
protected boolean
e(ajs arg0, co arg1, atl arg2)
method_8727(class_1150 arg0, class_2552 arg1, class_2232 arg2)
shouldBePowered(World arg0, BlockPos arg1, BlockState arg2)
shouldBePowered(World arg0, BlockPos arg1, IBlockState arg2)
protected int
f(ajs arg0, co arg1, atl arg2)
method_8729(class_1150 arg0, class_2552 arg1, class_2232 arg2)
getInputSignal(World arg0, BlockPos arg1, BlockState arg2)
calculateInputStrength(World arg0, BlockPos arg1, IBlockState arg2)
private ItemFrameEntity
a(ajs arg0, cv arg1, co arg2)
method_8710(class_1150 arg0, class_1354 arg1, class_2552 arg2)
getItemFrame(World world, Direction facing, BlockPos pos)
findItemFrame(World worldIn, EnumFacing facing, BlockPos pos)
public boolean
a(ajs arg0, co arg1, atl arg2, aay arg3, ri arg4, cv arg5, float arg6, float arg7, float arg8)
method_421(class_1150 arg0, class_2552 arg1, class_2232 arg2, class_988 arg3, class_2961 arg4, class_1354 arg5, float arg6, float arg7, float arg8)
use(World arg0, BlockPos arg1, BlockState arg2, PlayerEntity arg3, InteractionHand arg4, Direction arg5, float arg6, float arg7, float arg8)
onBlockActivated(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3, EnumHand arg4, EnumFacing arg5, float arg6, float arg7, float arg8)
protected void
g(ajs arg0, co arg1, atl arg2)
method_8730(class_1150 arg0, class_2552 arg1, class_2232 arg2)
checkOutputState(World arg0, BlockPos arg1, BlockState arg2)
updateState(World arg0, BlockPos arg1, IBlockState arg2)
private void
k(ajs arg0, co arg1, atl arg2)
method_8712(class_1150 arg0, class_2552 arg1, class_2232 arg2)
updateOutputState(World world, BlockPos pos, BlockState state)
onStateChange(World worldIn, BlockPos pos, IBlockState state)
public void
b(ajs arg0, co arg1, atl arg2, Random arg3)
method_8661(class_1150 arg0, class_2552 arg1, class_2232 arg2, Random arg3)
tick(World arg0, BlockPos arg1, BlockState arg2, Random arg3)
updateTick(World arg0, BlockPos arg1, IBlockState arg2, Random arg3)
public void
c(ajs arg0, co arg1, atl arg2)
method_8668(class_1150 arg0, class_2552 arg1, class_2232 arg2)
onAdded(World arg0, BlockPos arg1, BlockState arg2)
onBlockAdded(World arg0, BlockPos arg1, IBlockState arg2)
public void
b(ajs arg0, co arg1, atl arg2)
method_8659(class_1150 arg0, class_2552 arg1, class_2232 arg2)
onRemoved(World arg0, BlockPos arg1, BlockState arg2)
breakBlock(World arg0, BlockPos arg1, IBlockState arg2)
public boolean
a(atl arg0, ajs arg1, co arg2, int arg3, int arg4)
method_435(class_2232 arg0, class_1150 arg1, class_2552 arg2, int arg3, int arg4)
doEvent(BlockState arg0, World arg1, BlockPos arg2, int arg3, int arg4)
eventReceived(IBlockState arg0, World arg1, BlockPos arg2, int arg3, int arg4)
public BlockEntity
a(ajs arg0, int arg1)
method_309(class_1150 arg0, int arg1)
createBlockEntity(World arg0, int arg1)
createNewTileEntity(World arg0, int arg1)
public BlockState
a(int arg0)
method_8635(int arg0)
getStateFromMetadata(int arg0)
getStateFromMeta(int arg0)
public int
e(atl arg0)
method_8671(class_2232 arg0)
getMetadataFromState(BlockState arg0)
getMetaFromState(IBlockState arg0)
public BlockState
a(atl arg0, aqi arg1)
method_11556(class_2232 arg0, class_2734 arg1)
rotate(BlockState arg0, BlockRotation arg1)
withRotation(IBlockState arg0, Rotation arg1)
public BlockState
a(atl arg0, aou arg1)
method_11555(class_2232 arg0, class_2727 arg1)
mirror(BlockState arg0, BlockMirror arg1)
withMirror(IBlockState arg0, Mirror arg1)
protected StateDefinition
b()
method_8676()
createStateDefinition()
createBlockState()
public BlockState
a(ajs arg0, co arg1, cv arg2, float arg3, float arg4, float arg5, int arg6, sw arg7)
method_8645(class_1150 arg0, class_2552 arg1, class_1354 arg2, float arg3, float arg4, float arg5, int arg6, class_1699 arg7)
getPlacementState(World arg0, BlockPos arg1, Direction arg2, float arg3, float arg4, float arg5, int arg6, LivingEntity arg7)
getStateForPlacement(World arg0, BlockPos arg1, EnumFacing arg2, float arg3, float arg4, float arg5, int arg6, EntityLivingBase arg7)