net.minecraft.client.render.model.block

public class FaceBakery

brl
net.minecraft.class_2456
net.minecraft.client.render.model.block.FaceBakery
net.minecraft.client.renderer.block.model.FaceBakery

Field summary

Modifier and TypeField
private static final float
a
field_10950
SCALE_22_5_DEGREES
SCALE_ROTATION_22_5
private static final float
b
field_10951
SCALE_45_DEGREES
SCALE_ROTATION_GENERAL
private static final FaceBakery$CoordinateFixup[]
c
field_13555
FIXUPS
UV_ROTATIONS
private static final FaceBakery$CoordinateFixup
d
field_13556
ROTATE_0
UV_ROTATION_0
private static final FaceBakery$CoordinateFixup
e
field_13557
ROTATE_90
UV_ROTATION_270
private static final FaceBakery$CoordinateFixup
f
field_13558
ROTATE_180
UV_ROTATION_INVERSE
private static final FaceBakery$CoordinateFixup
g
field_13559
ROTATE_270
UV_ROTATION_90

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
public BakedQuad
a(org.lwjgl.util.vector.Vector3f arg0, org.lwjgl.util.vector.Vector3f arg1, brf arg2, byz arg3, cv arg4, cbi arg5, brg arg6, boolean arg7, boolean arg8)
method_10055(org.lwjgl.util.vector.Vector3f arg0, org.lwjgl.util.vector.Vector3f arg1, class_2440 arg2, class_1639 arg3, class_1354 arg4, class_2529 arg5, class_2442 arg6, boolean arg7, boolean arg8)
bakeQuad(org.lwjgl.util.vector.Vector3f from, org.lwjgl.util.vector.Vector3f to, BlockElementFace elementFace, TextureAtlasSprite blockSprite, Direction face, ModelRotation rotation, BlockElementRotation elementRotation, boolean uvLock, boolean shade)
makeBakedQuad(org.lwjgl.util.vector.Vector3f posFrom, org.lwjgl.util.vector.Vector3f posTo, BlockPartFace face, TextureAtlasSprite sprite, EnumFacing facing, ModelRotation modelRotationIn, BlockPartRotation partRotation, boolean uvLocked, boolean shade)
private BlockElementTexture
a(brh arg0, cv arg1, cbi arg2)
method_12363(class_2443 arg0, class_1354 arg1, class_2529 arg2)
applyFixup(BlockElementTexture texCoords, Direction face, ModelRotation rotation)
applyUVLock(BlockFaceUV arg0, EnumFacing arg1, ModelRotation arg2)
private int[]
a(brh arg0, byz arg1, cv arg2, float[] arg3, cbi arg4, brg arg5, boolean arg6)
method_10050(class_2443 arg0, class_1639 arg1, class_1354 arg2, float[] arg3, class_2529 arg4, class_2442 arg5, boolean arg6)
bakeVertices(BlockElementTexture texCoords, TextureAtlasSprite blockSprite, Direction face, float[] shape, ModelRotation rotation, BlockElementRotation elementRotation, boolean shade)
makeQuadVertexData(BlockFaceUV uvs, TextureAtlasSprite sprite, EnumFacing orientation, float[] arg3, ModelRotation rotationIn, BlockPartRotation partRotation, boolean shade)
private int
a(cv arg0)
method_10051(class_1354 arg0)
getShadeValue(Direction face)
getFaceShadeColor(EnumFacing facing)
private float
b(cv arg0)
method_10062(class_1354 arg0)
getShade(Direction face)
getFaceBrightness(EnumFacing facing)
private float[]
a(org.lwjgl.util.vector.Vector3f arg0, org.lwjgl.util.vector.Vector3f arg1)
method_10054(org.lwjgl.util.vector.Vector3f arg0, org.lwjgl.util.vector.Vector3f arg1)
getShape(org.lwjgl.util.vector.Vector3f from, org.lwjgl.util.vector.Vector3f to)
getPositionsDiv16(org.lwjgl.util.vector.Vector3f pos1, org.lwjgl.util.vector.Vector3f pos2)
private void
a(int[] arg0, int arg1, cv arg2, brh arg3, float[] arg4, byz arg5, cbi arg6, brg arg7, boolean arg8)
method_10059(int[] arg0, int arg1, class_1354 arg2, class_2443 arg3, float[] arg4, class_1639 arg5, class_2529 arg6, class_2442 arg7, boolean arg8)
bakeVertex(int[] vertices, int index, Direction face, BlockElementTexture texCoords, float[] shape, TextureAtlasSprite blockSprite, ModelRotation rotation, BlockElementRotation elementRotation, boolean shade)
fillVertexData(int[] arg0, int arg1, EnumFacing arg2, BlockFaceUV arg3, float[] arg4, TextureAtlasSprite arg5, ModelRotation arg6, BlockPartRotation arg7, boolean arg8)
private void
a(int[] arg0, int arg1, int arg2, org.lwjgl.util.vector.Vector3f arg3, int arg4, byz arg5, brh arg6)
method_10058(int[] arg0, int arg1, int arg2, org.lwjgl.util.vector.Vector3f arg3, int arg4, class_1639 arg5, class_2443 arg6)
fillVertex(int[] vertices, int rotatedIndex, int index, org.lwjgl.util.vector.Vector3f shape, int shadeValue, TextureAtlasSprite blockSprite, BlockElementTexture textureCoords)
storeVertexData(int[] faceData, int storeIndex, int vertexIndex, org.lwjgl.util.vector.Vector3f position, int shadeColor, TextureAtlasSprite sprite, BlockFaceUV faceUV)
private void
a(org.lwjgl.util.vector.Vector3f arg0, brg arg1)
method_10052(org.lwjgl.util.vector.Vector3f arg0, class_2442 arg1)
applyElementRotation(org.lwjgl.util.vector.Vector3f shape, BlockElementRotation rotation)
rotatePart(org.lwjgl.util.vector.Vector3f arg0, BlockPartRotation partRotation)
public int
a(org.lwjgl.util.vector.Vector3f arg0, cv arg1, int arg2, cbi arg3)
method_10053(org.lwjgl.util.vector.Vector3f arg0, class_1354 arg1, int arg2, class_2529 arg3)
applyModelRotation(org.lwjgl.util.vector.Vector3f shape, Direction face, int index, ModelRotation rotation)
rotateVertex(org.lwjgl.util.vector.Vector3f arg0, EnumFacing arg1, int arg2, ModelRotation arg3)
private void
a(org.lwjgl.util.vector.Vector3f arg0, org.lwjgl.util.vector.Vector3f arg1, org.lwjgl.util.vector.Matrix4f arg2, org.lwjgl.util.vector.Vector3f arg3)
method_10056(org.lwjgl.util.vector.Vector3f arg0, org.lwjgl.util.vector.Vector3f arg1, org.lwjgl.util.vector.Matrix4f arg2, org.lwjgl.util.vector.Vector3f arg3)
rotateVertex(org.lwjgl.util.vector.Vector3f shape, org.lwjgl.util.vector.Vector3f origin, org.lwjgl.util.vector.Matrix4f rotation, org.lwjgl.util.vector.Vector3f scale)
rotateScale(org.lwjgl.util.vector.Vector3f position, org.lwjgl.util.vector.Vector3f rotationOrigin, org.lwjgl.util.vector.Matrix4f rotationMatrix, org.lwjgl.util.vector.Vector3f scale)
private org.lwjgl.util.vector.Matrix4f
a()
method_10048()
identityMatrix()
getMatrixIdentity()
public static Direction
a(int[] arg0)
method_10057(int[] arg0)
getFacing(int[] vertices)
getFacingFromVertexData(int[] faceData)
private void
a(int[] arg0, cv arg1)
method_10060(int[] arg0, class_1354 arg1)
calculateWinding(int[] vertices, Direction facing)
applyFacing(int[] arg0, EnumFacing arg1)
private static void
a(cbi arg0, cv arg1, brl$a arg2)
method_12365(class_2529 arg0, class_1354 arg1, class_2456$class_2873 arg2)
setupFixup(ModelRotation rotation, Direction face, FaceBakery$CoordinateFixup fixup)
addUvRotation(ModelRotation arg0, EnumFacing arg1, FaceBakery$Rotation arg2)
private static int
a(cbi arg0, cv arg1)
method_12364(class_2529 arg0, class_1354 arg1)
calcFixupIndex(ModelRotation rotation, Direction face)
getIndex(ModelRotation arg0, EnumFacing arg1)