| public boolean | | a(int arg0) | | method_10156(int arg0) | | setFrame(int frame) | | setFrameIndex(int frameIndexIn) |
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| public VertexBuffer | | b(int arg0) | | method_10165(int arg0) | | getBuffer(int layer) | | getVertexBufferByLayer(int layer) |
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| public void | | a(int arg0, int arg1, int arg2) | | method_12427(int arg0, int arg1, int arg2) | | setOrigin(int x, int y, int z) | | setPosition(int x, int y, int z) |
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| public void | | a(float arg0, float arg1, float arg2, bsy arg3) | | method_10155(float arg0, float arg1, float arg2, class_2473 arg3) | | rebuildTranslucent(float cameraX, float cameraY, float cameraZ, ChunkCompileTask task) | | resortTransparency(float x, float y, float z, ChunkCompileTaskGenerator generator) |
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| public void | | b(float arg0, float arg1, float arg2, bsy arg3) | | method_10164(float arg0, float arg1, float arg2, class_2473 arg3) | | compile(float cameraX, float cameraY, float cameraZ, ChunkCompileTask task) | | rebuildChunk(float x, float y, float z, ChunkCompileTaskGenerator generator) |
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| protected void | | b() | | method_10163() | | cancelCompile() | | finishCompileTask() |
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| public ReentrantLock | | c() | | method_10166() | | getTaskLock() | | getLockCompileTask() |
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| public ChunkCompileTask | | d() | | method_10167() | | startCompile() | | makeCompileTaskChunk() |
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| private void | | q() | | method_12433() | | createRegion() | | rebuildWorldView() |
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| public ChunkCompileTask | | e() | | method_10168() | | startResortTransparency() | | makeCompileTaskTransparency() |
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| protected double | | f() | | method_12429() | | squaredDistanceToPlayer() | | getDistanceSq() |
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| private void | |
| private void | | a(ajk arg0, float arg1, float arg2, float arg3, bpy arg4, btb arg5) | | method_10157(class_2165 arg0, float arg1, float arg2, float arg3, class_520 arg4, class_2478 arg5) | | endLayer(BlockLayer layer, float cameraX, float cameraY, float cameraZ, BufferBuilder bufferBuilder, CompiledChunk compiled) | | postRenderBlocks(BlockRenderLayer layer, float x, float y, float z, VertexBuffer worldRendererIn, CompiledChunk compiledChunkIn) |
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| private void | | r() | | method_10174() | | glTransform() | | initModelviewMatrix() |
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| public void | | g() | | method_10169() | | glMultMatrix() | | multModelviewMatrix() |
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| public CompiledChunk | | h() | | method_10170() | | getCompiledChunk() | | getCompiledChunk() |
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| public void | |
| public void | | i() | | method_10171() | | reset() | | stopCompileTask() |
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| public void | | a() | | method_10154() | | delete() | | deleteGlResources() |
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| public BlockPos | | k() | | method_10172() | | getOrigin() | | getPosition() |
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| public void | | a(boolean arg0) | | method_10162(boolean arg0) | | setDirty(boolean dirty) | | setNeedsUpdate(boolean immediate) |
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| public void | | m() | | method_12430() | | setNotDirty() | | clearNeedsUpdate() |
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| public boolean | | n() | | method_10173() | | isDirty() | | needsUpdate() |
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| public boolean | | o() | | method_12431() | | isDirtyFromPlayer() | | needsImmediateUpdate() |
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| public BlockPos | |
| public World | | p() | | method_12432() | | getWorld() | | getWorld() |
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