| public static void | | a() | | method_11834() | | register() | | registerPieces() |
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| private static EndCityPieces$EndCityPiece | | b(ayz arg0, ayb$a arg1, co arg2, String arg3, aqi arg4, boolean arg5) | | method_11839(class_2763 arg0, class_2759$class_2760 arg1, class_2552 arg2, String arg3, class_2734 arg4, boolean arg5) | | createPiece(StructureManager manager, EndCityPieces$EndCityPiece piece, BlockPos pos, String type, BlockRotation rotation, boolean overwrite) | | addPiece(TemplateManager arg0, StructureEndCityPieces$CityTemplate arg1, BlockPos arg2, String arg3, Rotation arg4, boolean arg5) |
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| public static void | | a(ayz arg0, co arg1, aqi arg2, List<ayq> arg3, Random arg4) | | method_11837(class_2763 arg0, class_2552 arg1, class_2734 arg2, List<class_34> arg3, Random arg4) | | startHouseTower(StructureManager manager, BlockPos pos, BlockRotation rotation, List<StructurePiece> pieces, Random random) | | startHouseTower(TemplateManager arg0, BlockPos arg1, Rotation arg2, List<StructureComponent> arg3, Random arg4) |
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| private static EndCityPieces$EndCityPiece | |
| private static boolean | | b(ayz arg0, ayb$b arg1, int arg2, ayb$a arg3, co arg4, List<ayq> arg5, Random arg6) | | method_11840(class_2763 arg0, class_2759$class_1926 arg1, int arg2, class_2759$class_2760 arg3, class_2552 arg4, List<class_34> arg5, Random arg6) | | addChildren(StructureManager manager, EndCityPieces$SectionGenerator generator, int generationDepth, EndCityPieces$EndCityPiece piece, BlockPos pos, List<StructurePiece> pieces, Random random) | | recursiveChildren(TemplateManager arg0, StructureEndCityPieces$IGenerator arg1, int arg2, StructureEndCityPieces$CityTemplate arg3, BlockPos arg4, List<StructureComponent> arg5, Random arg6) |
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