net.minecraft.world.gen.structure

public class VillagePieces

ayu
net.minecraft.class_39
net.minecraft.world.gen.structure.VillagePieces
net.minecraft.world.gen.structure.StructureVillagePieces

Method summary

Modifier and TypeMethod
public static void
a()
method_5537()
register()
registerVillagePieces()
public static List<VillagePieces$VillagePieceWeight>
a(Random arg0, int arg1)
method_5538(Random arg0, int arg1)
getPieceWeights(Random random, int size)
getStructureVillageWeightedPieceList(Random random, int size)
private static int
a(List<ayu$e> arg0)
method_88(List<class_39$class_44> arg0)
updateTotalWeight(List<VillagePieces$VillagePieceWeight> weights)
updatePieceWeight(List<StructureVillagePieces$PieceWeight> arg0)
private static VillagePieces$VillagePiece
a(ayu$k arg0, ayu$e arg1, List<ayq> arg2, Random arg3, int arg4, int arg5, int arg6, cv arg7, int arg8)
method_86(class_39$class_50 arg0, class_39$class_44 arg1, List<class_34> arg2, Random arg3, int arg4, int arg5, int arg6, class_1354 arg7, int arg8)
createBuildingPiece(VillagePieces$Start startPiece, VillagePieces$VillagePieceWeight weight, List<StructurePiece> pieces, Random random, int x, int y, int z, Direction facing, int generationDepth)
findAndCreateComponentFactory(StructureVillagePieces$Start start, StructureVillagePieces$PieceWeight weight, List<StructureComponent> structureComponents, Random rand, int structureMinX, int structureMinY, int structureMinZ, EnumFacing facing, int componentType)
private static VillagePieces$VillagePiece
c(ayu$k arg0, List<ayq> arg1, Random arg2, int arg3, int arg4, int arg5, cv arg6, int arg7)
method_91(class_39$class_50 arg0, List<class_34> arg1, Random arg2, int arg3, int arg4, int arg5, class_1354 arg6, int arg7)
generateNextBuildingPiece(VillagePieces$Start startPiece, List<StructurePiece> pieces, Random random, int x, int y, int z, Direction facing, int generationDepth)
generateComponent(StructureVillagePieces$Start start, List<StructureComponent> structureComponents, Random rand, int structureMinX, int structureMinY, int structureMinZ, EnumFacing facing, int componentType)
private static StructurePiece
d(ayu$k arg0, List<ayq> arg1, Random arg2, int arg3, int arg4, int arg5, cv arg6, int arg7)
method_92(class_39$class_50 arg0, List<class_34> arg1, Random arg2, int arg3, int arg4, int arg5, class_1354 arg6, int arg7)
generateBuildingPiece(VillagePieces$Start startPiece, List<StructurePiece> pieces, Random random, int x, int y, int z, Direction facing, int generationDepth)
generateAndAddComponent(StructureVillagePieces$Start start, List<StructureComponent> structureComponents, Random rand, int structureMinX, int structureMinY, int structureMinZ, EnumFacing facing, int componentType)
private static StructurePiece
e(ayu$k arg0, List<ayq> arg1, Random arg2, int arg3, int arg4, int arg5, cv arg6, int arg7)
method_93(class_39$class_50 arg0, List<class_34> arg1, Random arg2, int arg3, int arg4, int arg5, class_1354 arg6, int arg7)
generateRoadPiece(VillagePieces$Start startPiece, List<StructurePiece> pieces, Random random, int x, int y, int z, Direction facing, int generationDepth)
generateAndAddRoadPiece(StructureVillagePieces$Start start, List<StructureComponent> arg1, Random rand, int arg3, int arg4, int arg5, EnumFacing facing, int arg7)