net.minecraft.client.render.entity.layer

public abstract class AbstractArmorLayer<T extends Model>

implements EntityRenderLayer<LivingEntity>

bww
net.minecraft.unmapped.C_02954055
net.minecraft.client.render.entity.layer.AbstractArmorLayer

Field summary

Modifier and TypeField
protected static final Identifier
b
f_82962461
ENCHANTMENT_GLINT_TEXTURE
protected T
c
f_80574155
innerModel
protected T
d
f_41284013
outerModel
private final LivingEntityRenderer<?>
a
f_66765125
parent
private float
e
f_09674568
alpha
private float
f
f_99107303
red
private float
g
f_92043181
green
private float
h
f_10098465
blue
private boolean
i
f_89017163
hasColor
private static final Map<String, Identifier>
j
f_21483446
TEXTURE_CACHE

Constructor summary

ModifierConstructor
public (LivingEntityRenderer<?> parent)

Method summary

Modifier and TypeMethod
public void
a(sv arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7)
m_90564419(C_74425583 arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7)
render(LivingEntity arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7)
public boolean
a()
m_88635831()
colorsWhenDamaged()
private void
a(sv arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, sr arg8)
m_67457619(C_74425583 arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, C_76008501 arg8)
renderArmor(LivingEntity entity, float walkAnimationProgress, float walkAnimationSpeed, float tickDelta, float bob, float yaw, float pitch, float scale, EquipmentSlot slot)
public T
a(sr arg0)
m_06296989(C_76008501 arg0)
getModel(EquipmentSlot slot)
private boolean
b(sr arg0)
m_15796405(C_76008501 arg0)
usesInnerModel(EquipmentSlot slot)
public static void
a(bvi<?> arg0, sv arg1, blt arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9)
m_88828756(C_71252617<?> arg0, C_74425583 arg1, C_36076665 arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9)
renderEnchantmentGlint(LivingEntityRenderer<?> renderer, LivingEntity entity, Model model, float walkAnimationProgress, float walkAnimationSpeed, float tickDelta, float bob, float yaw, float pitch, float scale)
private Identifier
a(ado arg0, boolean arg1)
m_12416253(C_97645581 arg0, boolean arg1)
getArmorTexture(ArmorItem armor, boolean innerModel)
private Identifier
a(ado arg0, boolean arg1, String arg2)
m_65756359(C_97645581 arg0, boolean arg1, String arg2)
getArmorTexture(ArmorItem armor, boolean innerModel, String type)
protected abstract void
L_()
m_00969289()
hideAll()
protected abstract void
a(T arg0, sr arg1)
m_22685018(T arg0, C_76008501 arg1)
setVisible(T model, EquipmentSlot slot)