net.minecraft.world.gen.structure

class MansionPieces$MansionGrid

ayu$c
net.minecraft.unmapped.C_41402055$C_05907550
net.minecraft.world.gen.structure.MansionPieces$MansionGrid

Field summary

Modifier and TypeField
private final Random
a
f_84510881
random
private final MansionPieces$SimpleGrid
b
f_44309537
base
private final MansionPieces$SimpleGrid
c
f_33214450
thirdFloor
private final MansionPieces$SimpleGrid[]
d
f_74029013
floorRooms
private final int
e
f_32054406
entranceX
private final int
f
f_66367012
entranceY

Constructor summary

ModifierConstructor
public (Random random)

Method summary

Modifier and TypeMethod
public static boolean
a(ayu$g arg0, int arg1, int arg2)
m_91965293(C_41402055$C_18592246 arg0, int arg1, int arg2)
isHouse(MansionPieces$SimpleGrid grid, int x, int y)
public boolean
a(ayu$g arg0, int arg1, int arg2, int arg3, int arg4)
m_01798125(C_41402055$C_18592246 arg0, int arg1, int arg2, int arg3, int arg4)
isRoomId(MansionPieces$SimpleGrid grid, int x, int y, int room, int id)
public Direction
b(ayu$g arg0, int arg1, int arg2, int arg3, int arg4)
m_94033093(C_41402055$C_18592246 arg0, int arg1, int arg2, int arg3, int arg4)
get1x2Direction(MansionPieces$SimpleGrid grid, int x, int y, int room, int id)
private void
a(ayu$g arg0, int arg1, int arg2, cv arg3, int arg4)
m_40533341(C_41402055$C_18592246 arg0, int arg1, int arg2, C_28786548 arg3, int arg4)
generateCorridor(MansionPieces$SimpleGrid grid, int x, int y, Direction entranceSide, int generationDepth)
private boolean
a(ayu$g arg0)
m_22831162(C_41402055$C_18592246 arg0)
cleanEdges(MansionPieces$SimpleGrid grid)
private void
b()
m_40259513()
setupThirdFloor()
private void
a(ayu$g arg0, ayu$g arg1)
m_07227057(C_41402055$C_18592246 arg0, C_41402055$C_18592246 arg1)
findRooms(MansionPieces$SimpleGrid grid, MansionPieces$SimpleGrid floorGrid)