net.minecraft.client.render.block

public class BlockModelRenderer

bvo
net.minecraft.class_2432
net.minecraft.client.render.block.BlockModelRenderer
net.minecraft.client.renderer.BlockModelRenderer
net.minecraft.client.renderer.BlockModelRenderer

Field summary

Modifier and TypeField
private final BlockColors
a
field_13551
colors
field_187499_a
blockColors

Constructor summary

ModifierConstructor
public (BlockColors colors)

Method summary

Modifier and TypeMethod
public boolean
a(amy arg0, cfy arg1, awt arg2, et arg3, buk arg4, boolean arg5)
method_12349(class_1158 arg0, class_2528 arg1, class_2232 arg2, class_2552 arg3, class_520 arg4, boolean arg5)
render(WorldView world, BakedModel model, BlockState state, BlockPos pos, BufferBuilder bufferBuilder, boolean cull)
func_178267_a(IBlockAccess arg0, IBakedModel arg1, IBlockState arg2, BlockPos arg3, BufferBuilder arg4, boolean arg5)
renderModel(IBlockAccess blockAccessIn, IBakedModel modelIn, IBlockState blockStateIn, BlockPos blockPosIn, BufferBuilder buffer, boolean checkSides)
public boolean
a(amy arg0, cfy arg1, awt arg2, et arg3, buk arg4, boolean arg5, long arg6)
method_9963(class_1158 arg0, class_2528 arg1, class_2232 arg2, class_2552 arg3, class_520 arg4, boolean arg5, long arg6)
render(WorldView world, BakedModel model, BlockState state, BlockPos pos, BufferBuilder bufferBuilder, boolean cull, long seed)
func_187493_a(IBlockAccess arg0, IBakedModel arg1, IBlockState arg2, BlockPos arg3, BufferBuilder arg4, boolean arg5, long arg6)
renderModel(IBlockAccess worldIn, IBakedModel modelIn, IBlockState stateIn, BlockPos posIn, BufferBuilder buffer, boolean checkSides, long rand)
public boolean
b(amy arg0, cfy arg1, awt arg2, et arg3, buk arg4, boolean arg5, long arg6)
method_9961(class_1158 arg0, class_2528 arg1, class_2232 arg2, class_2552 arg3, class_520 arg4, boolean arg5, long arg6)
tesselateWithAmbientOcclusion(WorldView world, BakedModel model, BlockState state, BlockPos pos, BufferBuilder bufferBuilder, boolean cull, long seed)
func_187498_b(IBlockAccess arg0, IBakedModel arg1, IBlockState arg2, BlockPos arg3, BufferBuilder arg4, boolean arg5, long arg6)
renderModelSmooth(IBlockAccess worldIn, IBakedModel modelIn, IBlockState stateIn, BlockPos posIn, BufferBuilder buffer, boolean checkSides, long rand)
public boolean
c(amy arg0, cfy arg1, awt arg2, et arg3, buk arg4, boolean arg5, long arg6)
method_9967(class_1158 arg0, class_2528 arg1, class_2232 arg2, class_2552 arg3, class_520 arg4, boolean arg5, long arg6)
tesselateWithoutAmbientOcclusion(WorldView world, BakedModel model, BlockState state, BlockPos pos, BufferBuilder bufferBuilder, boolean cull, long seed)
func_187497_c(IBlockAccess arg0, IBakedModel arg1, IBlockState arg2, BlockPos arg3, BufferBuilder arg4, boolean arg5, long arg6)
renderModelFlat(IBlockAccess worldIn, IBakedModel modelIn, IBlockState stateIn, BlockPos posIn, BufferBuilder buffer, boolean checkSides, long rand)
private void
a(amy arg0, awt arg1, et arg2, buk arg3, List<bvp> arg4, float[] arg5, BitSet arg6, bvo$b arg7)
method_12348(class_1158 arg0, class_2232 arg1, class_2552 arg2, class_520 arg3, List<class_2437> arg4, float[] arg5, BitSet arg6, class_2432$class_2434 arg7)
tesselateFaceWithAmbientOcclusion(WorldView world, BlockState state, BlockPos pos, BufferBuilder bufferBuilder, List<BakedQuad> quads, float[] faceShape, BitSet shapeState, BlockModelRenderer$AmbientOcclusionFace face)
func_187492_a(IBlockAccess arg0, IBlockState arg1, BlockPos arg2, BufferBuilder arg3, List<BakedQuad> arg4, float[] arg5, BitSet arg6, BlockModelRenderer$AmbientOcclusionFace arg7)
renderQuadsSmooth(IBlockAccess blockAccessIn, IBlockState stateIn, BlockPos posIn, BufferBuilder buffer, List<BakedQuad> list, float[] quadBounds, BitSet bitSet, BlockModelRenderer$AmbientOcclusionFace aoFace)
private void
a(awt arg0, int[] arg1, fa arg2, float[] arg3, BitSet arg4)
method_9964(class_2232 arg0, int[] arg1, class_1354 arg2, float[] arg3, BitSet arg4)
computeFaceShape(BlockState state, int[] vertices, Direction face, float[] faceShape, BitSet shapeState)
func_187494_a(IBlockState arg0, int[] arg1, EnumFacing arg2, float[] arg3, BitSet arg4)
fillQuadBounds(IBlockState stateIn, int[] vertexData, EnumFacing face, float[] quadBounds, BitSet boundsFlags)
private void
a(amy arg0, awt arg1, et arg2, int arg3, boolean arg4, buk arg5, List<bvp> arg6, BitSet arg7)
method_12347(class_1158 arg0, class_2232 arg1, class_2552 arg2, int arg3, boolean arg4, class_520 arg5, List<class_2437> arg6, BitSet arg7)
tesselateFaceWithoutAmbientOcclusion(WorldView world, BlockState state, BlockPos pos, int lightColor, boolean computeShape, BufferBuilder bufferBuilder, List<BakedQuad> quads, BitSet shapeState)
func_187496_a(IBlockAccess arg0, IBlockState arg1, BlockPos arg2, int arg3, boolean arg4, BufferBuilder arg5, List<BakedQuad> arg6, BitSet arg7)
renderQuadsFlat(IBlockAccess blockAccessIn, IBlockState stateIn, BlockPos posIn, int brightnessIn, boolean ownBrightness, BufferBuilder buffer, List<BakedQuad> list, BitSet bitSet)
public void
a(cfy arg0, float arg1, float arg2, float arg3, float arg4)
method_12350(class_2528 arg0, float arg1, float arg2, float arg3, float arg4)
render(BakedModel model, float brightness, float r, float g, float b)
func_178262_a(IBakedModel arg0, float arg1, float arg2, float arg3, float arg4)
renderModelBrightnessColor(IBakedModel bakedModel, float arg1, float red, float green, float blue)
public void
a(awt arg0, cfy arg1, float arg2, float arg3, float arg4, float arg5)
method_9965(class_2232 arg0, class_2528 arg1, float arg2, float arg3, float arg4, float arg5)
render(BlockState state, BakedModel model, float brightness, float r, float g, float b)
func_187495_a(IBlockState arg0, IBakedModel arg1, float arg2, float arg3, float arg4, float arg5)
renderModelBrightnessColor(IBlockState state, IBakedModel arg1, float arg2, float arg3, float arg4, float arg5)
public void
a(cfy arg0, awt arg1, float arg2, boolean arg3)
method_9966(class_2528 arg0, class_2232 arg1, float arg2, boolean arg3)
render(BakedModel model, BlockState state, float brightness, boolean skipColor)
func_178266_a(IBakedModel arg0, IBlockState arg1, float arg2, boolean arg3)
renderModelBrightness(IBakedModel model, IBlockState state, float brightness, boolean arg3)
private void
a(float arg0, float arg1, float arg2, float arg3, List<bvp> arg4)
method_9958(float arg0, float arg1, float arg2, float arg3, List<class_2437> arg4)
renderQuads(float brightness, float r, float g, float b, List<BakedQuad> quads)
func_178264_a(float arg0, float arg1, float arg2, float arg3, List<BakedQuad> arg4)
renderModelBrightnessColorQuads(float brightness, float red, float green, float blue, List<BakedQuad> listQuads)