net.minecraft.world.gen.loot

public class LootPool

bfq
net.minecraft.class_2776
net.minecraft.world.gen.loot.LootPool
net.minecraft.world.storage.loot.LootPool
net.minecraft.world.storage.loot.LootPool

Field summary

Modifier and TypeField
private final LootPoolEntry[]
a
field_13178
entryContainers
field_186453_a
lootEntries
private final LootItemCondition[]
b
field_13179
conditions
field_186454_b
poolConditions
private final RandomNumberBounds
c
field_13180
rolls
field_186455_c
rolls
private final RandomNumberBounds
d
field_13181
bonusRolls
field_186456_d
bonusRolls

Constructor summary

ModifierConstructor
public (LootPoolEntry[] entryContainers, LootItemCondition[] conditions, RandomNumberBounds rolls, RandomNumberBounds bonusRolls)

Method summary

Modifier and TypeMethod
protected void
a(Collection<aip> arg0, Random arg1, bft arg2)
method_11967(Collection<class_1071> arg0, Random arg1, class_2782 arg2)
addRandomItem(Collection<ItemStack> items, Random random, LootContext context)
func_186452_a(Collection<ItemStack> arg0, Random arg1, LootContext arg2)
createLootRoll(Collection<ItemStack> stacks, Random rand, LootContext context)
public void
b(Collection<aip> arg0, Random arg1, bft arg2)
method_11969(Collection<class_1071> arg0, Random arg1, class_2782 arg2)
addRandomItems(Collection<ItemStack> items, Random random, LootContext context)
func_186449_b(Collection<ItemStack> arg0, Random arg1, LootContext arg2)
generateLoot(Collection<ItemStack> stacks, Random rand, LootContext context)