net.minecraft.world.gen.structure

public class MansionPieces

bcd
net.minecraft.class_3072
net.minecraft.world.gen.structure.MansionPieces
net.minecraft.world.gen.structure.WoodlandMansionPieces
net.minecraft.world.gen.structure.WoodlandMansionPieces

Method summary

Modifier and TypeMethod
public static void
a()
method_13777()
register()
func_191153_a()
registerWoodlandMansionPieces()
public static void
a(bcg arg0, et arg1, atm arg2, List<bcd$i> arg3, Random arg4)
method_13778(class_2763 arg0, class_2552 arg1, class_2734 arg2, List<class_3072$class_3081> arg3, Random arg4)
generateMansion(StructureManager mansion, BlockPos pos, BlockRotation rotation, List<MansionPieces$MansionPiece> pieces, Random random)
func_191152_a(TemplateManager arg0, BlockPos arg1, Rotation arg2, List<WoodlandMansionPieces$MansionTemplate> arg3, Random arg4)
generateMansion(TemplateManager arg0, BlockPos arg1, Rotation arg2, List<WoodlandMansionPieces$MansionTemplate> arg3, Random arg4)