| public static void | | a(bcg arg0, et arg1, atm arg2, List<bcd$i> arg3, Random arg4) | | method_13778(class_2763 arg0, class_2552 arg1, class_2734 arg2, List<class_3072$class_3081> arg3, Random arg4) | | generateMansion(StructureManager mansion, BlockPos pos, BlockRotation rotation, List<MansionPieces$MansionPiece> pieces, Random random) | | func_191152_a(TemplateManager arg0, BlockPos arg1, Rotation arg2, List<WoodlandMansionPieces$MansionTemplate> arg3, Random arg4) | | generateMansion(TemplateManager arg0, BlockPos arg1, Rotation arg2, List<WoodlandMansionPieces$MansionTemplate> arg3, Random arg4) |
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