net.minecraft.client.render.model.block

public class FaceBakery

bvv
net.minecraft.unmapped.C_48507627
net.minecraft.client.render.model.block.FaceBakery

Field summary

Modifier and TypeField
private static final float
a
f_43932331
SCALE_22_5_DEGREES
private static final float
b
f_47404624
SCALE_45_DEGREES
private static final FaceBakery$CoordinateFixup[]
c
f_41098597
FIXUPS
private static final FaceBakery$CoordinateFixup
d
f_05944548
ROTATE_0
private static final FaceBakery$CoordinateFixup
e
f_45909462
ROTATE_90
private static final FaceBakery$CoordinateFixup
f
f_49622740
ROTATE_180
private static final FaceBakery$CoordinateFixup
g
f_03305698
ROTATE_270

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
public BakedQuad
a(org.lwjgl.util.vector.Vector3f arg0, org.lwjgl.util.vector.Vector3f arg1, bvp arg2, cdo arg3, fa arg4, cfx arg5, bvq arg6, boolean arg7, boolean arg8)
m_30248643(org.lwjgl.util.vector.Vector3f arg0, org.lwjgl.util.vector.Vector3f arg1, C_02019182 arg2, C_74688326 arg3, C_28786548 arg4, C_35838118 arg5, C_71391129 arg6, boolean arg7, boolean arg8)
bakeQuad(org.lwjgl.util.vector.Vector3f from, org.lwjgl.util.vector.Vector3f to, BlockElementFace elementFace, TextureAtlasSprite blockSprite, Direction face, ModelRotation rotation, BlockElementRotation elementRotation, boolean uvLock, boolean shade)
private BlockElementTexture
a(bvr arg0, fa arg1, cfx arg2)
m_96554775(C_35633464 arg0, C_28786548 arg1, C_35838118 arg2)
applyFixup(BlockElementTexture texCoords, Direction face, ModelRotation rotation)
private int[]
a(bvr arg0, cdo arg1, fa arg2, float[] arg3, cfx arg4, bvq arg5, boolean arg6)
m_75811006(C_35633464 arg0, C_74688326 arg1, C_28786548 arg2, float[] arg3, C_35838118 arg4, C_71391129 arg5, boolean arg6)
bakeVertices(BlockElementTexture texCoords, TextureAtlasSprite blockSprite, Direction face, float[] shape, ModelRotation rotation, BlockElementRotation elementRotation, boolean shade)
private int
a(fa arg0)
m_76286383(C_28786548 arg0)
getShadeValue(Direction face)
private float
b(fa arg0)
m_19224938(C_28786548 arg0)
getShade(Direction face)
private float[]
a(org.lwjgl.util.vector.Vector3f arg0, org.lwjgl.util.vector.Vector3f arg1)
m_63256195(org.lwjgl.util.vector.Vector3f arg0, org.lwjgl.util.vector.Vector3f arg1)
getShape(org.lwjgl.util.vector.Vector3f from, org.lwjgl.util.vector.Vector3f to)
private void
a(int[] arg0, int arg1, fa arg2, bvr arg3, float[] arg4, cdo arg5, cfx arg6, bvq arg7, boolean arg8)
m_38108943(int[] arg0, int arg1, C_28786548 arg2, C_35633464 arg3, float[] arg4, C_74688326 arg5, C_35838118 arg6, C_71391129 arg7, boolean arg8)
bakeVertex(int[] vertices, int index, Direction face, BlockElementTexture texCoords, float[] shape, TextureAtlasSprite blockSprite, ModelRotation rotation, BlockElementRotation elementRotation, boolean shade)
private void
a(int[] arg0, int arg1, int arg2, org.lwjgl.util.vector.Vector3f arg3, int arg4, cdo arg5, bvr arg6)
m_16345427(int[] arg0, int arg1, int arg2, org.lwjgl.util.vector.Vector3f arg3, int arg4, C_74688326 arg5, C_35633464 arg6)
fillVertex(int[] vertices, int rotatedIndex, int index, org.lwjgl.util.vector.Vector3f shape, int shadeValue, TextureAtlasSprite blockSprite, BlockElementTexture textureCoords)
private void
a(org.lwjgl.util.vector.Vector3f arg0, bvq arg1)
m_67787237(org.lwjgl.util.vector.Vector3f arg0, C_71391129 arg1)
applyElementRotation(org.lwjgl.util.vector.Vector3f shape, BlockElementRotation rotation)
public int
a(org.lwjgl.util.vector.Vector3f arg0, fa arg1, int arg2, cfx arg3)
m_87354122(org.lwjgl.util.vector.Vector3f arg0, C_28786548 arg1, int arg2, C_35838118 arg3)
applyModelRotation(org.lwjgl.util.vector.Vector3f shape, Direction face, int index, ModelRotation rotation)
private void
a(org.lwjgl.util.vector.Vector3f arg0, org.lwjgl.util.vector.Vector3f arg1, org.lwjgl.util.vector.Matrix4f arg2, org.lwjgl.util.vector.Vector3f arg3)
m_66169879(org.lwjgl.util.vector.Vector3f arg0, org.lwjgl.util.vector.Vector3f arg1, org.lwjgl.util.vector.Matrix4f arg2, org.lwjgl.util.vector.Vector3f arg3)
rotateVertex(org.lwjgl.util.vector.Vector3f shape, org.lwjgl.util.vector.Vector3f origin, org.lwjgl.util.vector.Matrix4f rotation, org.lwjgl.util.vector.Vector3f scale)
private org.lwjgl.util.vector.Matrix4f
a()
m_91859595()
identityMatrix()
public static Direction
a(int[] arg0)
m_94691354(int[] arg0)
getFacing(int[] vertices)
private void
a(int[] arg0, fa arg1)
m_69475764(int[] arg0, C_28786548 arg1)
calculateWinding(int[] vertices, Direction facing)
private static void
a(cfx arg0, fa arg1, bvv$a arg2)
m_85931291(C_35838118 arg0, C_28786548 arg1, C_48507627$C_72980529 arg2)
setupFixup(ModelRotation rotation, Direction face, FaceBakery$CoordinateFixup fixup)
private static int
a(cfx arg0, fa arg1)
m_11203924(C_35838118 arg0, C_28786548 arg1)
calcFixupIndex(ModelRotation rotation, Direction face)