| protected void | |
| protected void | |
| protected void | | a(axy arg0, Random arg1, bwe arg2, bww$p$a arg3, int arg4, int arg5, int arg6) | | m_14486423(C_49764715 arg0, Random arg1, C_61280729 arg2, C_55815768$C_41420377$C_62278610 arg3, int arg4, int arg5, int arg6) | | generateEntrance(WorldAccess world, Random random, StructureBox bounds, StrongholdPieces$StrongholdPiece$EntranceType type, int x, int y, int z) | | func_74990_a(IWorld arg0, Random arg1, MutableBoundingBox arg2, StrongholdPieces$Stronghold$Door arg3, int arg4, int arg5, int arg6) |
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| protected StrongholdPieces$StrongholdPiece$EntranceType | |
| protected StructurePiece | | a(bww$m arg0, List<bxa> arg1, Random arg2, int arg3, int arg4) | | m_86777548(C_55815768$C_33870718 arg0, List<C_91792368> arg1, Random arg2, int arg3, int arg4) | | generatePieceForward(StrongholdPieces$Start startPiece, List<StructurePiece> pieces, Random random, int offset, int yOffset) | | func_74986_a(StrongholdPieces$Stairs2 arg0, List<StructurePiece> arg1, Random arg2, int arg3, int arg4) |
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| protected StructurePiece | | b(bww$m arg0, List<bxa> arg1, Random arg2, int arg3, int arg4) | | m_44517144(C_55815768$C_33870718 arg0, List<C_91792368> arg1, Random arg2, int arg3, int arg4) | | generatePieceLeft(StrongholdPieces$Start startPiece, List<StructurePiece> pieces, Random random, int yOffset, int offset) | | func_74989_b(StrongholdPieces$Stairs2 arg0, List<StructurePiece> arg1, Random arg2, int arg3, int arg4) |
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| protected StructurePiece | | c(bww$m arg0, List<bxa> arg1, Random arg2, int arg3, int arg4) | | m_03905794(C_55815768$C_33870718 arg0, List<C_91792368> arg1, Random arg2, int arg3, int arg4) | | generatePieceRight(StrongholdPieces$Start startPiece, List<StructurePiece> pieces, Random random, int yOffset, int offset) | | func_74987_c(StrongholdPieces$Stairs2 arg0, List<StructurePiece> arg1, Random arg2, int arg3, int arg4) |
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| protected static boolean | |