| public void | | a(Random arg0, bmw arg1, ayt arg2, int arg3, int arg4, int arg5, double arg6, blb arg7, blb arg8, int arg9, long arg10, byc arg11) | | m_95055855(Random arg0, C_66993538 arg1, C_28105876 arg2, int arg3, int arg4, int arg5, double arg6, C_15815210 arg7, C_15815210 arg8, int arg9, long arg10, C_18588673 arg11) | | build(Random random, ChunkAccess chunk, Biome biome, int x, int z, int surface, double noise, BlockState defaultBlock, BlockState defaultLiquid, int seaLevel, long seed, BaseSurfaceBuilderConfiguration config) | | func_205610_a_(Random arg0, IChunk arg1, Biome arg2, int arg3, int arg4, int arg5, double arg6, IBlockState arg7, IBlockState arg8, int arg9, long arg10, SurfaceBuilderConfig arg11) |
|
| protected void | | a(Random arg0, bmw arg1, ayt arg2, int arg3, int arg4, int arg5, double arg6, blb arg7, blb arg8, blb arg9, blb arg10, blb arg11, int arg12) | | m_21404082(Random arg0, C_66993538 arg1, C_28105876 arg2, int arg3, int arg4, int arg5, double arg6, C_15815210 arg7, C_15815210 arg8, C_15815210 arg9, C_15815210 arg10, C_15815210 arg11, int arg12) | | build(Random random, ChunkAccess chunk, Biome biome, int x, int y, int z, double noise, BlockState defaultBlock, BlockState defaultLiquid, BlockState topMaterial, BlockState underMaterial, BlockState underwaterMaterial, int seaLevel) | | func_206967_a(Random arg0, IChunk arg1, Biome arg2, int arg3, int arg4, int arg5, double arg6, IBlockState arg7, IBlockState arg8, IBlockState arg9, IBlockState arg10, IBlockState arg11, int arg12) |
|