net.minecraft.block.entity

public abstract class LootInventoryBlockEntity

extends InventoryBlockEntity implements Lootable

All mapped superinterfaces:

LockableMenuProvider, Inventory, Nameable, MenuProvider, Lootable

bka
net.minecraft.class_2737
net.minecraft.block.entity.LootInventoryBlockEntity
net.minecraft.tileentity.TileEntityLockableLoot
net.minecraft.tileentity.TileEntityLockableLoot

Field summary

Modifier and TypeField
protected Identifier
g
field_12852
lootTableId
field_184284_m
lootTable
protected long
h
field_12853
lootTableSeed
field_184285_n
lootTableSeed
protected Text
i
field_18643
customName
field_190577_o
customName

Constructor summary

ModifierConstructor
protected (BlockEntityType<?> arg0)

Method summary

Modifier and TypeMethod
public static void
a(axk arg0, Random arg1, el arg2, pc arg3)
method_16833(class_1158 arg0, Random arg1, class_2552 arg2, class_1653 arg3)
setLootTable(BlockView world, Random random, BlockPos pos, Identifier id)
func_195479_a(IBlockReader arg0, Random arg1, BlockPos arg2, ResourceLocation arg3)
setLootTable(IBlockReader reader, Random rand, BlockPos arg2, ResourceLocation lootTableIn)
protected boolean
d(gy arg0)
method_11661(class_322 arg0)
readLootTable(NbtCompound nbt)
func_184283_b(NBTTagCompound arg0)
checkLootAndRead(NBTTagCompound compound)
protected boolean
e(gy arg0)
method_11663(class_322 arg0)
writeLootTable(NbtCompound nbt)
func_184282_c(NBTTagCompound arg0)
checkLootAndWrite(NBTTagCompound compound)
public void
d(aog arg0)
method_11662(class_988 arg0)
unpackLoot(PlayerEntity player)
func_184281_d(EntityPlayer arg0)
fillWithLoot(EntityPlayer player)
public Identifier
Q_()
method_12936()
getLootTableId()
func_184276_b()
getLootTable()
public void
a(pc arg0, long arg1)
method_11660(class_1653 arg0, long arg1)
setLootTable(Identifier id, long seed)
func_189404_a(ResourceLocation arg0, long arg1)
setLootTable(ResourceLocation lootTableIn, long seedIn)
public boolean
O_()
method_5339()
hasCustomName()
func_145818_k_()
hasCustomName()
public void
a(ij arg0)
method_16835(class_1982 arg0)
setCustomName(Text name)
func_200226_a(ITextComponent arg0)
setCustomName(ITextComponent name)
public Text
e()
method_15541()
getCustomName()
func_200201_e()
getCustomName()
public ItemStack
a(int arg0)
method_2381(int arg0)
getItem(int arg0)
func_70301_a(int arg0)
getStackInSlot(int arg0)
public ItemStack
a(int arg0, int arg1)
method_2382(int arg0, int arg1)
removeItem(int arg0, int arg1)
func_70298_a(int arg0, int arg1)
decrStackSize(int arg0, int arg1)
public ItemStack
b(int arg0)
method_2386(int arg0)
removeItemQuietly(int arg0)
func_70304_b(int arg0)
removeStackFromSlot(int arg0)
public void
a(int arg0, ate arg1)
method_2383(int arg0, class_1071 arg1)
setItem(int arg0, ItemStack arg1)
func_70299_a(int arg0, ItemStack arg1)
setInventorySlotContents(int arg0, ItemStack arg1)
public boolean
a(aog arg0)
method_2384(class_988 arg0)
isValid(PlayerEntity arg0)
func_70300_a(EntityPlayer arg0)
isUsableByPlayer(EntityPlayer arg0)
public void
b(aog arg0)
method_10894(class_988 arg0)
onOpen(PlayerEntity arg0)
func_174889_b(EntityPlayer arg0)
openInventory(EntityPlayer arg0)
public void
c(aog arg0)
method_10895(class_988 arg0)
onClose(PlayerEntity arg0)
func_174886_c(EntityPlayer arg0)
closeInventory(EntityPlayer arg0)
public boolean
b(int arg0, ate arg1)
method_5338(int arg0, class_1071 arg1)
isItemAllowed(int arg0, ItemStack arg1)
func_94041_b(int arg0, ItemStack arg1)
isItemValidForSlot(int arg0, ItemStack arg1)
public int
c(int arg0)
method_10892(int arg0)
getData(int arg0)
func_174887_a_(int arg0)
getField(int arg0)
public void
b(int arg0, int arg1)
method_10893(int arg0, int arg1)
setData(int arg0, int arg1)
func_174885_b(int arg0, int arg1)
setField(int arg0, int arg1)
public int
h()
method_10896()
getDataSize()
func_174890_g()
getFieldCount()
public void
m()
method_10897()
clear()
func_174888_l()
clear()
protected abstract DefaultedList<ItemStack>
q()
method_13730()
getInventory()
func_190576_q()
getItems()
protected abstract void
a(ez<ate> arg0)
method_16834(class_3114<class_1071> arg0)
setInventory(DefaultedList<ItemStack> items)
func_199721_a(NonNullList<ItemStack> arg0)
setItems(NonNullList<ItemStack> itemsIn)