| public void | | a(afa arg0, ate arg1, cvk$b arg2) | | method_19139(class_1699 arg0, class_1071 arg1, class_2462$class_2464 arg2) | | render(LivingEntity entity, ItemStack item, ModelTransformations$Type transform) | | func_178099_a(EntityLivingBase arg0, ItemStack arg1, ItemCameraTransforms$TransformType arg2) | | renderItem(EntityLivingBase entityIn, ItemStack heldStack, ItemCameraTransforms$TransformType transform) |
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| public void | | a(afa arg0, ate arg1, cvk$b arg2, boolean arg3) | | method_19140(class_1699 arg0, class_1071 arg1, class_2462$class_2464 arg2, boolean arg3) | | render(LivingEntity entity, ItemStack item, ModelTransformations$Type transform, boolean mirror) | | func_187462_a(EntityLivingBase arg0, ItemStack arg1, ItemCameraTransforms$TransformType arg2, boolean arg3) | | renderItemSide(EntityLivingBase entitylivingbaseIn, ItemStack heldStack, ItemCameraTransforms$TransformType transform, boolean leftHanded) |
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| private void | | a(float arg0, float arg1) | | method_19131(float arg0, float arg1) | | rotate(float x, float y) | | func_178101_a(float arg0, float arg1) | | rotateArroundXAndY(float angle, float angleY) |
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| private void | | b() | | method_19144() | | setHandLightColor() | | func_187464_b() | | setLightmap() |
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| private void | | c(float arg0) | | method_19148(float arg0) | | applyHandSway(float tickDelta) | | func_187458_c(float arg0) | | rotateArm(float partialTicks) |
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| private float | | d(float arg0) | | method_19150(float arg0) | | getMapPitch(float pitch) | | func_178100_c(float arg0) | | getMapAngleFromPitch(float pitch) |
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| private void | | c() | | method_19147() | | renderArms() | | func_187466_c() | | renderArms() |
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| private void | |
| private void | | a(float arg0, aez arg1, float arg2, ate arg3) | | method_19134(float arg0, class_2970 arg1, float arg2, class_1071 arg3) | | renderMapInFirstPerson(float mainHandHeight, Arm arm, float attackAnimationProgress, ItemStack item) | | func_187465_a(float arg0, EnumHandSide arg1, float arg2, ItemStack arg3) | | renderMapFirstPersonSide(float equippedProgress, EnumHandSide hand, float swingProgress, ItemStack stack) |
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| private void | | a(float arg0, float arg1, float arg2) | | method_19132(float arg0, float arg1, float arg2) | | renderMapInFirstPerson(float pitch, float mainHandHeight, float attackAnimationProgress) | | func_187463_a(float arg0, float arg1, float arg2) | | renderMapFirstPerson(float pitch, float equippedProgress, float swingProgress) |
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| private void | |
| private void | | a(float arg0, float arg1, aez arg2) | | method_19133(float arg0, float arg1, class_2970 arg2) | | renderHand(float mainHandHeight, float attackAnimationProgress, Arm arm) | | func_187456_a(float arg0, float arg1, EnumHandSide arg2) | | renderArmFirstPerson(float equippedProgress, float swingProgress, EnumHandSide side) |
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| private void | | a(float arg0, aez arg1, ate arg2) | | method_19135(float arg0, class_2970 arg1, class_1071 arg2) | | applyDrinkingTransform(float tickDelta, Arm arm, ItemStack item) | | func_187454_a(float arg0, EnumHandSide arg1, ItemStack arg2) | | transformEatFirstPerson(float partialTicks, EnumHandSide hand, ItemStack stack) |
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| private void | | a(aez arg0, float arg1) | | method_19138(class_2970 arg0, float arg1) | | applyFirstPersonTransform(Arm arm, float attackAnimationProgress) | | func_187453_a(EnumHandSide arg0, float arg1) | | transformFirstPerson(EnumHandSide hand, float swingProgress) |
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| private void | | b(aez arg0, float arg1) | | method_19146(class_2970 arg0, float arg1) | | setupArmState(Arm arm, float handHeight) | | func_187459_b(EnumHandSide arg0, float arg1) | | transformSideFirstPerson(EnumHandSide hand, float equippedProg) |
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| public void | | a(float arg0) | | method_19130(float arg0) | | renderInFirstPerson(float tickDelta) | | func_78440_a(float arg0) | | renderItemInFirstPerson(float partialTicks) |
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| public void | | a(ctg arg0, float arg1, float arg2, adk arg3, float arg4, ate arg5, float arg6) | | method_19142(class_1631 arg0, float arg1, float arg2, class_2961 arg3, float arg4, class_1071 arg5, float arg6) | | renderHandInFirstPerson(ClientPlayerEntity player, float tickDelta, float pitch, InteractionHand hand, float attackAnimationProgress, ItemStack item, float mainHandHeight) | | func_187457_a(AbstractClientPlayer arg0, float arg1, float arg2, EnumHand arg3, float arg4, ItemStack arg5, float arg6) | | renderItemInFirstPerson(AbstractClientPlayer player, float partialTicks, float pitch, EnumHand hand, float swingProgress, ItemStack stack, float equippedProgress) |
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| public void | | b(float arg0) | | method_19145(float arg0) | | renderScreenEffects(float tickDelta) | | func_78447_b(float arg0) | | renderOverlays(float partialTicks) |
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| private void | |
| private void | | e(float arg0) | | method_19151(float arg0) | | renderInWaterEffect(float tickDelta) | | func_78448_c(float arg0) | | renderWaterOverlayTexture(float partialTicks) |
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| private void | | d() | | method_19149() | | renderOnFireEffect() | | func_78442_d() | | renderFireInFirstPerson() |
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| public void | | a() | | method_19129() | | tick() | | func_78441_a() | | tick() |
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| public void | |