net.minecraft.client.render

public class ItemInHandRenderer

cuc
net.minecraft.class_4225
net.minecraft.client.render.ItemInHandRenderer
net.minecraft.client.renderer.FirstPersonRenderer
net.minecraft.client.renderer.FirstPersonRenderer

Field summary

Modifier and TypeField
private static final Identifier
a
field_20728
MAP_BACKGROUND_LOCATION
field_110931_c
RES_MAP_BACKGROUND
private static final Identifier
b
field_20729
UNDERWATER_LOCATION
field_110929_d
RES_UNDERWATER_OVERLAY
private final Minecraft
c
field_20730
minecraft
field_78455_a
mc
private ItemStack
d
field_20731
itemInMainHand
field_187467_d
itemStackMainHand
private ItemStack
e
field_20732
itemInOffHand
field_187468_e
itemStackOffHand
private float
f
field_20733
mainHandHeight
field_187469_f
equippedProgressMainHand
private float
g
field_20734
lastMainHandHeight
field_187470_g
prevEquippedProgressMainHand
private float
h
field_20735
offHandHeight
field_187471_h
equippedProgressOffHand
private float
i
field_20736
lastOffHandHeight
field_187472_i
prevEquippedProgressOffHand
private final EntityRenderDispatcher
j
field_20737
dispatcher
field_178111_g
renderManager
private final ItemRenderer
k
field_20738
renderer
field_178112_h
itemRenderer

Constructor summary

ModifierConstructor
public (Minecraft minecraft)

Method summary

Modifier and TypeMethod
public void
a(afa arg0, ate arg1, cvk$b arg2)
method_19139(class_1699 arg0, class_1071 arg1, class_2462$class_2464 arg2)
render(LivingEntity entity, ItemStack item, ModelTransformations$Type transform)
func_178099_a(EntityLivingBase arg0, ItemStack arg1, ItemCameraTransforms$TransformType arg2)
renderItem(EntityLivingBase entityIn, ItemStack heldStack, ItemCameraTransforms$TransformType transform)
public void
a(afa arg0, ate arg1, cvk$b arg2, boolean arg3)
method_19140(class_1699 arg0, class_1071 arg1, class_2462$class_2464 arg2, boolean arg3)
render(LivingEntity entity, ItemStack item, ModelTransformations$Type transform, boolean mirror)
func_187462_a(EntityLivingBase arg0, ItemStack arg1, ItemCameraTransforms$TransformType arg2, boolean arg3)
renderItemSide(EntityLivingBase entitylivingbaseIn, ItemStack heldStack, ItemCameraTransforms$TransformType transform, boolean leftHanded)
private void
a(float arg0, float arg1)
method_19131(float arg0, float arg1)
rotate(float x, float y)
func_178101_a(float arg0, float arg1)
rotateArroundXAndY(float angle, float angleY)
private void
b()
method_19144()
setHandLightColor()
func_187464_b()
setLightmap()
private void
c(float arg0)
method_19148(float arg0)
applyHandSway(float tickDelta)
func_187458_c(float arg0)
rotateArm(float partialTicks)
private float
d(float arg0)
method_19150(float arg0)
getMapPitch(float pitch)
func_178100_c(float arg0)
getMapAngleFromPitch(float pitch)
private void
c()
method_19147()
renderArms()
func_187466_c()
renderArms()
private void
a(aez arg0)
method_19137(class_2970 arg0)
renderArm(Arm arm)
func_187455_a(EnumHandSide arg0)
renderArm(EnumHandSide side)
private void
a(float arg0, aez arg1, float arg2, ate arg3)
method_19134(float arg0, class_2970 arg1, float arg2, class_1071 arg3)
renderMapInFirstPerson(float mainHandHeight, Arm arm, float attackAnimationProgress, ItemStack item)
func_187465_a(float arg0, EnumHandSide arg1, float arg2, ItemStack arg3)
renderMapFirstPersonSide(float equippedProgress, EnumHandSide hand, float swingProgress, ItemStack stack)
private void
a(float arg0, float arg1, float arg2)
method_19132(float arg0, float arg1, float arg2)
renderMapInFirstPerson(float pitch, float mainHandHeight, float attackAnimationProgress)
func_187463_a(float arg0, float arg1, float arg2)
renderMapFirstPerson(float pitch, float equippedProgress, float swingProgress)
private void
a(ate arg0)
method_19141(class_1071 arg0)
renderFilledMap(ItemStack item)
func_187461_a(ItemStack arg0)
renderMapFirstPerson(ItemStack stack)
private void
a(float arg0, float arg1, aez arg2)
method_19133(float arg0, float arg1, class_2970 arg2)
renderHand(float mainHandHeight, float attackAnimationProgress, Arm arm)
func_187456_a(float arg0, float arg1, EnumHandSide arg2)
renderArmFirstPerson(float equippedProgress, float swingProgress, EnumHandSide side)
private void
a(float arg0, aez arg1, ate arg2)
method_19135(float arg0, class_2970 arg1, class_1071 arg2)
applyDrinkingTransform(float tickDelta, Arm arm, ItemStack item)
func_187454_a(float arg0, EnumHandSide arg1, ItemStack arg2)
transformEatFirstPerson(float partialTicks, EnumHandSide hand, ItemStack stack)
private void
a(aez arg0, float arg1)
method_19138(class_2970 arg0, float arg1)
applyFirstPersonTransform(Arm arm, float attackAnimationProgress)
func_187453_a(EnumHandSide arg0, float arg1)
transformFirstPerson(EnumHandSide hand, float swingProgress)
private void
b(aez arg0, float arg1)
method_19146(class_2970 arg0, float arg1)
setupArmState(Arm arm, float handHeight)
func_187459_b(EnumHandSide arg0, float arg1)
transformSideFirstPerson(EnumHandSide hand, float equippedProg)
public void
a(float arg0)
method_19130(float arg0)
renderInFirstPerson(float tickDelta)
func_78440_a(float arg0)
renderItemInFirstPerson(float partialTicks)
public void
a(ctg arg0, float arg1, float arg2, adk arg3, float arg4, ate arg5, float arg6)
method_19142(class_1631 arg0, float arg1, float arg2, class_2961 arg3, float arg4, class_1071 arg5, float arg6)
renderHandInFirstPerson(ClientPlayerEntity player, float tickDelta, float pitch, InteractionHand hand, float attackAnimationProgress, ItemStack item, float mainHandHeight)
func_187457_a(AbstractClientPlayer arg0, float arg1, float arg2, EnumHand arg3, float arg4, ItemStack arg5, float arg6)
renderItemInFirstPerson(AbstractClientPlayer player, float partialTicks, float pitch, EnumHand hand, float swingProgress, ItemStack stack, float equippedProgress)
public void
b(float arg0)
method_19145(float arg0)
renderScreenEffects(float tickDelta)
func_78447_b(float arg0)
renderOverlays(float partialTicks)
private void
a(ddm arg0)
method_19143(class_1639 arg0)
renderInWallEffect(TextureAtlasSprite sprite)
func_178108_a(TextureAtlasSprite arg0)
renderSuffocationOverlay(TextureAtlasSprite sprite)
private void
e(float arg0)
method_19151(float arg0)
renderInWaterEffect(float tickDelta)
func_78448_c(float arg0)
renderWaterOverlayTexture(float partialTicks)
private void
d()
method_19149()
renderOnFireEffect()
func_78442_d()
renderFireInFirstPerson()
public void
a()
method_19129()
tick()
func_78441_a()
tick()
public void
a(adk arg0)
method_19136(class_2961 arg0)
onItemUsed(InteractionHand hand)
func_187460_a(EnumHand arg0)
resetEquippedProgress(EnumHand hand)