| public boolean | | a(aye arg0, dez arg1, blc arg2, el arg3, ctq arg4, boolean arg5, Random arg6, long arg7) | | method_19197(class_3600 arg0, class_2528 arg1, class_2232 arg2, class_2552 arg3, class_520 arg4, boolean arg5, Random arg6, long arg7) | | render(BlockLightView world, BakedModel model, BlockState state, BlockPos pos, BufferBuilder bufferBuilder, boolean cull, Random random, long seed) | | func_199324_a(IWorldReader arg0, IBakedModel arg1, IBlockState arg2, BlockPos arg3, BufferBuilder arg4, boolean arg5, Random arg6, long arg7) | | renderModel(IWorldReader worldIn, IBakedModel modelIn, IBlockState stateIn, BlockPos posIn, BufferBuilder buffer, boolean checkSides, Random randomIn, long rand) |
|
| public boolean | | b(aye arg0, dez arg1, blc arg2, el arg3, ctq arg4, boolean arg5, Random arg6, long arg7) | | method_9961(class_3600 arg0, class_2528 arg1, class_2232 arg2, class_2552 arg3, class_520 arg4, boolean arg5, Random arg6, long arg7) | | tesselateWithAmbientOcclusion(BlockLightView world, BakedModel model, BlockState state, BlockPos pos, BufferBuilder bufferBuilder, boolean cull, Random random, long seed) | | func_199326_b(IWorldReader arg0, IBakedModel arg1, IBlockState arg2, BlockPos arg3, BufferBuilder arg4, boolean arg5, Random arg6, long arg7) | | renderModelSmooth(IWorldReader worldIn, IBakedModel modelIn, IBlockState stateIn, BlockPos posIn, BufferBuilder buffer, boolean checkSides, Random randomIn, long rand) |
|
| public boolean | | c(aye arg0, dez arg1, blc arg2, el arg3, ctq arg4, boolean arg5, Random arg6, long arg7) | | method_9967(class_3600 arg0, class_2528 arg1, class_2232 arg2, class_2552 arg3, class_520 arg4, boolean arg5, Random arg6, long arg7) | | tesselateWithoutAmbientOcclusion(BlockLightView world, BakedModel model, BlockState state, BlockPos pos, BufferBuilder bufferBuilder, boolean cull, Random random, long seed) | | func_199325_c(IWorldReader arg0, IBakedModel arg1, IBlockState arg2, BlockPos arg3, BufferBuilder arg4, boolean arg5, Random arg6, long arg7) | | renderModelFlat(IWorldReader worldIn, IBakedModel modelIn, IBlockState stateIn, BlockPos posIn, BufferBuilder buffer, boolean checkSides, Random randomIn, long rand) |
|
| private void | | a(aye arg0, blc arg1, el arg2, ctq arg3, List<cux> arg4, float[] arg5, BitSet arg6, cuw$b arg7) | | method_12348(class_3600 arg0, class_2232 arg1, class_2552 arg2, class_520 arg3, List<class_2437> arg4, float[] arg5, BitSet arg6, class_2432$class_2434 arg7) | | tesselateFaceWithAmbientOcclusion(BlockLightView world, BlockState state, BlockPos pos, BufferBuilder bufferBuilder, List<BakedQuad> quads, float[] faceShape, BitSet shapeState, BlockModelRenderer$AmbientOcclusionFace face) | | func_187492_a(IWorldReader arg0, IBlockState arg1, BlockPos arg2, BufferBuilder arg3, List<BakedQuad> arg4, float[] arg5, BitSet arg6, BlockModelRenderer$AmbientOcclusionFace arg7) | | renderQuadsSmooth(IWorldReader blockAccessIn, IBlockState stateIn, BlockPos posIn, BufferBuilder buffer, List<BakedQuad> list, float[] quadBounds, BitSet bitSet, BlockModelRenderer$AmbientOcclusionFace aoFace) |
|
| private void | | a(blc arg0, int[] arg1, eq arg2, float[] arg3, BitSet arg4) | | method_9964(class_2232 arg0, int[] arg1, class_1354 arg2, float[] arg3, BitSet arg4) | | computeFaceShape(BlockState state, int[] vertices, Direction face, float[] faceShape, BitSet shapeState) | | func_187494_a(IBlockState arg0, int[] arg1, EnumFacing arg2, float[] arg3, BitSet arg4) | | fillQuadBounds(IBlockState stateIn, int[] vertexData, EnumFacing face, float[] quadBounds, BitSet boundsFlags) |
|
| private void | | a(aye arg0, blc arg1, el arg2, int arg3, boolean arg4, ctq arg5, List<cux> arg6, BitSet arg7) | | method_19196(class_3600 arg0, class_2232 arg1, class_2552 arg2, int arg3, boolean arg4, class_520 arg5, List<class_2437> arg6, BitSet arg7) | | tesselateFaceWithoutAmbientOcclusion(BlockLightView world, BlockState state, BlockPos pos, int lightColor, boolean computeShape, BufferBuilder bufferBuilder, List<BakedQuad> quads, BitSet shapeState) | | func_187496_a(IWorldReader arg0, IBlockState arg1, BlockPos arg2, int arg3, boolean arg4, BufferBuilder arg5, List<BakedQuad> arg6, BitSet arg7) | | renderQuadsFlat(IWorldReader blockAccessIn, IBlockState stateIn, BlockPos posIn, int brightnessIn, boolean ownBrightness, BufferBuilder buffer, List<BakedQuad> list, BitSet bitSet) |
|
| public void | | a(dez arg0, float arg1, float arg2, float arg3, float arg4) | | method_12350(class_2528 arg0, float arg1, float arg2, float arg3, float arg4) | | render(BakedModel model, float brightness, float r, float g, float b) | | func_178262_a(IBakedModel arg0, float arg1, float arg2, float arg3, float arg4) | | renderModelBrightnessColor(IBakedModel bakedModel, float brightness, float red, float green, float blue) |
|
| public void | | a(blc arg0, dez arg1, float arg2, float arg3, float arg4, float arg5) | | method_9965(class_2232 arg0, class_2528 arg1, float arg2, float arg3, float arg4, float arg5) | | render(BlockState state, BakedModel model, float brightness, float r, float g, float b) | | func_187495_a(IBlockState arg0, IBakedModel arg1, float arg2, float arg3, float arg4, float arg5) | | renderModelBrightnessColor(IBlockState state, IBakedModel modelIn, float brightness, float red, float green, float blue) |
|
| public void | | a(dez arg0, blc arg1, float arg2, boolean arg3) | | method_9966(class_2528 arg0, class_2232 arg1, float arg2, boolean arg3) | | render(BakedModel model, BlockState state, float brightness, boolean skipColor) | | func_178266_a(IBakedModel arg0, IBlockState arg1, float arg2, boolean arg3) | | renderModelBrightness(IBakedModel model, IBlockState state, float brightness, boolean glDisabled) |
|
| private void | | a(float arg0, float arg1, float arg2, float arg3, List<cux> arg4) | | method_9958(float arg0, float arg1, float arg2, float arg3, List<class_2437> arg4) | | renderQuads(float brightness, float r, float g, float b, List<BakedQuad> quads) | | func_178264_a(float arg0, float arg1, float arg2, float arg3, List<BakedQuad> arg4) | | renderModelBrightnessColorQuads(float brightness, float red, float green, float blue, List<BakedQuad> listQuads) |
|
| public static void | | a() | | method_19195() | | enableLightColorCache() | | func_211847_a() | | enableCache() |
|
| public static void | | b() | | method_19199() | | clearLightColorCache() | | func_210266_a() | | disableCache() |
|
| private static int | | b(blc arg0, aye arg1, el arg2) | | method_19200(class_2232 arg0, class_3600 arg1, class_2552 arg2) | | getLightColor(BlockState state, BlockLightView world, BlockPos pos) | | func_210264_b(IBlockState arg0, IWorldReader arg1, BlockPos arg2) | | getPackedLightmapCoords(IBlockState blockStateIn, IWorldReader worldIn, BlockPos posIn) |
|