net.minecraft.world.gen.structure

public class OceanMonumentPieces$OceanMonument

extends OceanMonumentPieces$OceanMonumentPiece

bws$h
net.minecraft.class_2261$class_2269
net.minecraft.world.gen.structure.OceanMonumentPieces$OceanMonument
net.minecraft.world.gen.feature.structure.OceanMonumentPieces$MonumentBuilding
net.minecraft.world.gen.feature.structure.OceanMonumentPieces$MonumentBuilding

Field summary

Modifier and TypeField
private OceanMonumentPieces$PieceDefinition
p
field_10195
source
field_175845_o
sourceRoom
private OceanMonumentPieces$PieceDefinition
q
field_10196
core
field_175844_p
coreRoom
private final List<OceanMonumentPieces$OceanMonumentPiece>
r
field_10197
children
field_175843_q
childPieces

Constructor summary

ModifierConstructor
public ()
public (Random random, int x, int z, Direction facing)

Method summary

Modifier and TypeMethod
private List<OceanMonumentPieces$PieceDefinition>
a(Random arg0)
method_9243(Random arg0)
createPieceLayout(Random random)
func_175836_a(Random arg0)
generateRoomGraph(Random arg0)
public boolean
a(axz arg0, Random arg1, bwf arg2, axm arg3)
method_58(class_3598 arg0, Random arg1, class_1251 arg2, class_1146 arg3)
postProcess(WorldAccess arg0, Random arg1, StructureBox arg2, ChunkPos arg3)
func_74875_a(IWorld arg0, Random arg1, MutableBoundingBox arg2, ChunkPos arg3)
addComponentParts(IWorld arg0, Random arg1, MutableBoundingBox arg2, ChunkPos arg3)
private void
a(boolean arg0, int arg1, axz arg2, Random arg3, bwf arg4)
method_9244(boolean arg0, int arg1, class_3598 arg2, Random arg3, class_1251 arg4)
generateWing(boolean arg0, int arg1, WorldAccess world, Random random, StructureBox bounds)
func_175840_a(boolean arg0, int arg1, IWorld arg2, Random arg3, MutableBoundingBox arg4)
generateWing(boolean arg0, int arg1, IWorld worldIn, Random arg3, MutableBoundingBox arg4)
private void
a(axz arg0, Random arg1, bwf arg2)
method_9245(class_3598 arg0, Random arg1, class_1251 arg2)
generateEntranceArch(WorldAccess world, Random random, StructureBox bounds)
func_175839_b(IWorld arg0, Random arg1, MutableBoundingBox arg2)
generateEntranceArchs(IWorld worldIn, Random arg1, MutableBoundingBox arg2)
private void
b(axz arg0, Random arg1, bwf arg2)
method_9246(class_3598 arg0, Random arg1, class_1251 arg2)
generateEntranceWall(WorldAccess world, Random random, StructureBox bounds)
func_175837_c(IWorld arg0, Random arg1, MutableBoundingBox arg2)
generateEntranceWall(IWorld worldIn, Random arg1, MutableBoundingBox arg2)
private void
c(axz arg0, Random arg1, bwf arg2)
method_9247(class_3598 arg0, Random arg1, class_1251 arg2)
generateRoof(WorldAccess world, Random random, StructureBox bounds)
func_175841_d(IWorld arg0, Random arg1, MutableBoundingBox arg2)
generateRoofPiece(IWorld worldIn, Random arg1, MutableBoundingBox arg2)
private void
d(axz arg0, Random arg1, bwf arg2)
method_9248(class_3598 arg0, Random arg1, class_1251 arg2)
generateLowerWall(WorldAccess world, Random random, StructureBox bounds)
func_175835_e(IWorld arg0, Random arg1, MutableBoundingBox arg2)
generateLowerWall(IWorld worldIn, Random arg1, MutableBoundingBox arg2)
private void
e(axz arg0, Random arg1, bwf arg2)
method_9249(class_3598 arg0, Random arg1, class_1251 arg2)
generateMiddleWall(WorldAccess world, Random random, StructureBox bounds)
func_175842_f(IWorld arg0, Random arg1, MutableBoundingBox arg2)
generateMiddleWall(IWorld worldIn, Random arg1, MutableBoundingBox arg2)
private void
f(axz arg0, Random arg1, bwf arg2)
method_9250(class_3598 arg0, Random arg1, class_1251 arg2)
generateUpperWall(WorldAccess world, Random random, StructureBox bounds)
func_175838_g(IWorld arg0, Random arg1, MutableBoundingBox arg2)
generateUpperWall(IWorld worldIn, Random arg1, MutableBoundingBox arg2)