| private List<OceanMonumentPieces$PieceDefinition> | |
| public boolean | | a(axz arg0, Random arg1, bwf arg2, axm arg3) | | method_58(class_3598 arg0, Random arg1, class_1251 arg2, class_1146 arg3) | | postProcess(WorldAccess arg0, Random arg1, StructureBox arg2, ChunkPos arg3) | | func_74875_a(IWorld arg0, Random arg1, MutableBoundingBox arg2, ChunkPos arg3) | | addComponentParts(IWorld arg0, Random arg1, MutableBoundingBox arg2, ChunkPos arg3) |
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| private void | | a(boolean arg0, int arg1, axz arg2, Random arg3, bwf arg4) | | method_9244(boolean arg0, int arg1, class_3598 arg2, Random arg3, class_1251 arg4) | | generateWing(boolean arg0, int arg1, WorldAccess world, Random random, StructureBox bounds) | | func_175840_a(boolean arg0, int arg1, IWorld arg2, Random arg3, MutableBoundingBox arg4) | | generateWing(boolean arg0, int arg1, IWorld worldIn, Random arg3, MutableBoundingBox arg4) |
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| private void | | a(axz arg0, Random arg1, bwf arg2) | | method_9245(class_3598 arg0, Random arg1, class_1251 arg2) | | generateEntranceArch(WorldAccess world, Random random, StructureBox bounds) | | func_175839_b(IWorld arg0, Random arg1, MutableBoundingBox arg2) | | generateEntranceArchs(IWorld worldIn, Random arg1, MutableBoundingBox arg2) |
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| private void | | b(axz arg0, Random arg1, bwf arg2) | | method_9246(class_3598 arg0, Random arg1, class_1251 arg2) | | generateEntranceWall(WorldAccess world, Random random, StructureBox bounds) | | func_175837_c(IWorld arg0, Random arg1, MutableBoundingBox arg2) | | generateEntranceWall(IWorld worldIn, Random arg1, MutableBoundingBox arg2) |
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| private void | | c(axz arg0, Random arg1, bwf arg2) | | method_9247(class_3598 arg0, Random arg1, class_1251 arg2) | | generateRoof(WorldAccess world, Random random, StructureBox bounds) | | func_175841_d(IWorld arg0, Random arg1, MutableBoundingBox arg2) | | generateRoofPiece(IWorld worldIn, Random arg1, MutableBoundingBox arg2) |
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| private void | | d(axz arg0, Random arg1, bwf arg2) | | method_9248(class_3598 arg0, Random arg1, class_1251 arg2) | | generateLowerWall(WorldAccess world, Random random, StructureBox bounds) | | func_175835_e(IWorld arg0, Random arg1, MutableBoundingBox arg2) | | generateLowerWall(IWorld worldIn, Random arg1, MutableBoundingBox arg2) |
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| private void | | e(axz arg0, Random arg1, bwf arg2) | | method_9249(class_3598 arg0, Random arg1, class_1251 arg2) | | generateMiddleWall(WorldAccess world, Random random, StructureBox bounds) | | func_175842_f(IWorld arg0, Random arg1, MutableBoundingBox arg2) | | generateMiddleWall(IWorld worldIn, Random arg1, MutableBoundingBox arg2) |
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| private void | | f(axz arg0, Random arg1, bwf arg2) | | method_9250(class_3598 arg0, Random arg1, class_1251 arg2) | | generateUpperWall(WorldAccess world, Random random, StructureBox bounds) | | func_175838_g(IWorld arg0, Random arg1, MutableBoundingBox arg2) | | generateUpperWall(IWorld worldIn, Random arg1, MutableBoundingBox arg2) |
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