| public void | | a(Random arg0, bmx arg1, ayu arg2, int arg3, int arg4, int arg5, double arg6, blc arg7, blc arg8, int arg9, long arg10, byd arg11) | | method_17702(Random arg0, class_3781 arg1, class_1170 arg2, int arg3, int arg4, int arg5, double arg6, class_2232 arg7, class_2232 arg8, int arg9, long arg10, class_4013 arg11) | | build(Random random, ChunkAccess chunk, Biome biome, int x, int z, int surface, double noise, BlockState defaultBlock, BlockState defaultLiquid, int seaLevel, long seed, BaseSurfaceBuilderConfiguration config) | | func_205610_a_(Random arg0, IChunk arg1, Biome arg2, int arg3, int arg4, int arg5, double arg6, IBlockState arg7, IBlockState arg8, int arg9, long arg10, SurfaceBuilderConfig arg11) | | buildSurface(Random seaLevel, IChunk chunkIn, Biome biomeIn, int x, int z, int startHeight, double noise, IBlockState defaultBlock, IBlockState arg8, int arg9, long arg10, SurfaceBuilderConfig arg11) |
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| protected void | | a(Random arg0, bmx arg1, ayu arg2, int arg3, int arg4, int arg5, double arg6, blc arg7, blc arg8, blc arg9, blc arg10, blc arg11, int arg12) | | method_17703(Random arg0, class_3781 arg1, class_1170 arg2, int arg3, int arg4, int arg5, double arg6, class_2232 arg7, class_2232 arg8, class_2232 arg9, class_2232 arg10, class_2232 arg11, int arg12) | | build(Random random, ChunkAccess chunk, Biome biome, int x, int y, int z, double noise, BlockState defaultBlock, BlockState defaultLiquid, BlockState topMaterial, BlockState underMaterial, BlockState underwaterMaterial, int seaLevel) | | func_206967_a(Random arg0, IChunk arg1, Biome arg2, int arg3, int arg4, int arg5, double arg6, IBlockState arg7, IBlockState arg8, IBlockState arg9, IBlockState arg10, IBlockState arg11, int arg12) | | buildSurface(Random top, IChunk chunkIn, Biome biomeIn, int x, int z, int startHeight, double noise, IBlockState defaultBlock, IBlockState arg8, IBlockState arg9, IBlockState arg10, IBlockState arg11, int arg12) |
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