net.minecraft.block.entity

public abstract class LootInventoryBlockEntity

extends InventoryBlockEntity

All mapped superinterfaces:

Inventory, Clearable, NamedMenuProvider, MenuProvider, Nameable

buh
net.minecraft.class_2621
net.minecraft.block.entity.LootInventoryBlockEntity
net.minecraft.tileentity.LockableLootTileEntity
net.minecraft.tileentity.LockableLootTileEntity

Field summary

Modifier and TypeField
protected Identifier
g
field_12037
lootTableId
field_184284_m
field_184284_m
protected long
h
field_12036
lootTableSeed
field_184285_n
field_184285_n

Constructor summary

ModifierConstructor
protected (BlockEntityType<?> arg0)

Method summary

Modifier and TypeMethod
public static void
a(bgs arg0, Random arg1, ev arg2, qs arg3)
method_11287(class_1922 arg0, Random arg1, class_2338 arg2, class_2960 arg3)
setLootTable(BlockView world, Random random, BlockPos pos, Identifier id)
func_195479_a(IBlockReader arg0, Random arg1, BlockPos arg2, ResourceLocation arg3)
setLootTable(IBlockReader reader, Random rand, BlockPos arg2, ResourceLocation lootTableIn)
protected boolean
d(ib arg0)
method_11283(class_2487 arg0)
readLootTable(NbtCompound nbt)
func_184283_b(CompoundNBT arg0)
checkLootAndRead(CompoundNBT compound)
protected boolean
e(ib arg0)
method_11286(class_2487 arg0)
writeLootTable(NbtCompound nbt)
func_184282_c(CompoundNBT arg0)
checkLootAndWrite(CompoundNBT compound)
public void
d(avy arg0)
method_11289(class_1657 arg0)
unpackLoot(PlayerEntity player)
func_184281_d(PlayerEntity arg0)
fillWithLoot(PlayerEntity player)
public void
a(qs arg0, long arg1)
method_11285(class_2960 arg0, long arg1)
setLootTable(Identifier id, long seed)
func_189404_a(ResourceLocation arg0, long arg1)
setLootTable(ResourceLocation lootTableIn, long seedIn)
public ItemStack
a(int arg0)
method_5438(int arg0)
getItem(int arg0)
func_70301_a(int arg0)
getStackInSlot(int arg0)
public ItemStack
a(int arg0, int arg1)
method_5434(int arg0, int arg1)
removeItem(int arg0, int arg1)
func_70298_a(int arg0, int arg1)
decrStackSize(int arg0, int arg1)
public ItemStack
b(int arg0)
method_5441(int arg0)
removeItemQuietly(int arg0)
func_70304_b(int arg0)
removeStackFromSlot(int arg0)
public void
a(int arg0, bcb arg1)
method_5447(int arg0, class_1799 arg1)
setItem(int arg0, ItemStack arg1)
func_70299_a(int arg0, ItemStack arg1)
setInventorySlotContents(int arg0, ItemStack arg1)
public boolean
a(avy arg0)
method_5443(class_1657 arg0)
isValid(PlayerEntity arg0)
func_70300_a(PlayerEntity arg0)
isUsableByPlayer(PlayerEntity arg0)
public void
M_()
method_5448()
clear()
func_174888_l()
clear()
protected abstract DefaultedList<ItemStack>
f()
method_11282()
getInventory()
func_190576_q()
getItems()
protected abstract void
a(fj<bcb> arg0)
method_11281(class_2371<class_1799> arg0)
setInventory(DefaultedList<ItemStack> items)
func_199721_a(NonNullList<ItemStack> arg0)
setItems(NonNullList<ItemStack> itemsIn)
public boolean
e(avy arg0)
method_17489(class_1657 arg0)
m_60130750(PlayerEntity arg0)
func_213904_e(PlayerEntity arg0)
func_213904_e(PlayerEntity arg0)
public InventoryMenu
createMenu(int arg0, avx arg1, avy arg2)
m_74002254(int arg0, class_1661 arg1, class_1657 arg2)
m_74002254(int arg0, PlayerInventory arg1, PlayerEntity arg2)
createMenu(int arg0, PlayerInventory arg1, PlayerEntity arg2)