| public void | | a(air arg0, bcb arg1, dlu$b arg2) | | method_3233(class_1309 arg0, class_1799 arg1, class_809$class_811 arg2) | | render(LivingEntity entity, ItemStack item, ModelTransformations$Type transform) | | func_178099_a(LivingEntity arg0, ItemStack arg1, ItemCameraTransforms$TransformType arg2) | | renderItem(LivingEntity entityIn, ItemStack heldStack, ItemCameraTransforms$TransformType transform) |
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| public void | | a(air arg0, bcb arg1, dlu$b arg2, boolean arg3) | | method_3234(class_1309 arg0, class_1799 arg1, class_809$class_811 arg2, boolean arg3) | | render(LivingEntity entity, ItemStack item, ModelTransformations$Type transform, boolean mirror) | | func_187462_a(LivingEntity arg0, ItemStack arg1, ItemCameraTransforms$TransformType arg2, boolean arg3) | | renderItemSide(LivingEntity entitylivingbaseIn, ItemStack heldStack, ItemCameraTransforms$TransformType transform, boolean leftHanded) |
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| private void | | a(float arg0, float arg1) | | method_3229(float arg0, float arg1) | | rotate(float x, float y) | | func_178101_a(float arg0, float arg1) | | rotateArroundXAndY(float angle, float angleY) |
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| private void | | b() | | method_3235() | | setHandLightColor() | | func_187464_b() | | setLightmap() |
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| private void | | c(float arg0) | | method_3214(float arg0) | | applyHandSway(float tickDelta) | | func_187458_c(float arg0) | | rotateArm(float partialTicks) |
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| private float | | d(float arg0) | | method_3227(float arg0) | | getMapPitch(float pitch) | | func_178100_c(float arg0) | | getMapAngleFromPitch(float pitch) |
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| private void | | c() | | method_3221() | | renderArms() | | func_187466_c() | | renderArms() |
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| private void | |
| private void | | a(float arg0, aiq arg1, float arg2, bcb arg3) | | method_3222(float arg0, class_1306 arg1, float arg2, class_1799 arg3) | | renderMapInFirstPerson(float mainHandHeight, Arm arm, float attackAnimationProgress, ItemStack item) | | func_187465_a(float arg0, HandSide arg1, float arg2, ItemStack arg3) | | renderMapFirstPersonSide(float equippedProgress, HandSide hand, float swingProgress, ItemStack stack) |
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| private void | | a(float arg0, float arg1, float arg2) | | method_3231(float arg0, float arg1, float arg2) | | renderMapInFirstPerson(float pitch, float mainHandHeight, float attackAnimationProgress) | | func_187463_a(float arg0, float arg1, float arg2) | | renderMapFirstPerson(float pitch, float equippedProgress, float swingProgress) |
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| private void | |
| private void | | a(float arg0, float arg1, aiq arg2) | | method_3219(float arg0, float arg1, class_1306 arg2) | | renderHand(float mainHandHeight, float attackAnimationProgress, Arm arm) | | func_187456_a(float arg0, float arg1, HandSide arg2) | | renderArmFirstPerson(float equippedProgress, float swingProgress, HandSide side) |
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| private void | | a(float arg0, aiq arg1, bcb arg2) | | method_3218(float arg0, class_1306 arg1, class_1799 arg2) | | applyDrinkingTransform(float tickDelta, Arm arm, ItemStack item) | | func_187454_a(float arg0, HandSide arg1, ItemStack arg2) | | transformEatFirstPerson(float partialTicks, HandSide hand, ItemStack stack) |
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| private void | | a(aiq arg0, float arg1) | | method_3217(class_1306 arg0, float arg1) | | applyFirstPersonTransform(Arm arm, float attackAnimationProgress) | | func_187453_a(HandSide arg0, float arg1) | | transformFirstPerson(HandSide hand, float swingProgress) |
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| private void | | b(aiq arg0, float arg1) | | method_3224(class_1306 arg0, float arg1) | | setupArmState(Arm arm, float handHeight) | | func_187459_b(HandSide arg0, float arg1) | | transformSideFirstPerson(HandSide hand, float equippedProg) |
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| public void | | a(float arg0) | | method_3225(float arg0) | | renderInFirstPerson(float tickDelta) | | func_78440_a(float arg0) | | renderItemInFirstPerson(float partialTicks) |
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| public void | | a(dju arg0, float arg1, float arg2, ahc arg3, float arg4, bcb arg5, float arg6) | | method_3228(class_742 arg0, float arg1, float arg2, class_1268 arg3, float arg4, class_1799 arg5, float arg6) | | renderHandInFirstPerson(ClientPlayerEntity player, float tickDelta, float pitch, InteractionHand hand, float attackAnimationProgress, ItemStack item, float mainHandHeight) | | func_187457_a(AbstractClientPlayerEntity arg0, float arg1, float arg2, Hand arg3, float arg4, ItemStack arg5, float arg6) | | renderItemInFirstPerson(AbstractClientPlayerEntity player, float partialTicks, float pitch, Hand hand, float swingProgress, ItemStack stack, float equippedProgress) |
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| public void | | b(float arg0) | | method_3232(float arg0) | | renderScreenEffects(float tickDelta) | | func_78447_b(float arg0) | | renderOverlays(float partialTicks) |
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| private void | |
| private void | | e(float arg0) | | method_3230(float arg0) | | renderInWaterEffect(float tickDelta) | | func_78448_c(float arg0) | | renderWaterOverlayTexture(float partialTicks) |
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| private void | | d() | | method_3236() | | renderOnFireEffect() | | func_78442_d() | | renderFireInFirstPerson() |
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| public void | | a() | | method_3220() | | tick() | | func_78441_a() | | tick() |
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| public void | |