| public void | | a(Random arg0, bwy arg1, bif arg2, int arg3, int arg4, int arg5, double arg6, bvk arg7, bvk arg8, int arg9, long arg10, cjz arg11) | | method_15219(Random arg0, class_2791 arg1, class_1959 arg2, int arg3, int arg4, int arg5, double arg6, class_2680 arg7, class_2680 arg8, int arg9, long arg10, class_3527 arg11) | | build(Random random, ChunkAccess chunk, Biome biome, int x, int z, int surface, double noise, BlockState defaultBlock, BlockState defaultLiquid, int seaLevel, long seed, BaseSurfaceBuilderConfiguration config) | | func_205610_a_(Random arg0, IChunk arg1, Biome arg2, int arg3, int arg4, int arg5, double arg6, BlockState arg7, BlockState arg8, int arg9, long arg10, SurfaceBuilderConfig arg11) | | buildSurface(Random seaLevel, IChunk chunkIn, Biome biomeIn, int x, int z, int startHeight, double noise, BlockState defaultBlock, BlockState arg8, int arg9, long arg10, SurfaceBuilderConfig arg11) |
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| protected void | | a(Random arg0, bwy arg1, bif arg2, int arg3, int arg4, int arg5, double arg6, bvk arg7, bvk arg8, bvk arg9, bvk arg10, bvk arg11, int arg12) | | method_15218(Random arg0, class_2791 arg1, class_1959 arg2, int arg3, int arg4, int arg5, double arg6, class_2680 arg7, class_2680 arg8, class_2680 arg9, class_2680 arg10, class_2680 arg11, int arg12) | | build(Random random, ChunkAccess chunk, Biome biome, int x, int y, int z, double noise, BlockState defaultBlock, BlockState defaultLiquid, BlockState topMaterial, BlockState underMaterial, BlockState underwaterMaterial, int seaLevel) | | func_206967_a(Random arg0, IChunk arg1, Biome arg2, int arg3, int arg4, int arg5, double arg6, BlockState arg7, BlockState arg8, BlockState arg9, BlockState arg10, BlockState arg11, int arg12) | | buildSurface(Random top, IChunk chunkIn, Biome biomeIn, int x, int z, int startHeight, double noise, BlockState defaultBlock, BlockState arg8, BlockState arg9, BlockState arg10, BlockState arg11, int arg12) |
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