net.minecraft.block

public class MovingBlock

extends BlockWithBlockEntity

All mapped superinterfaces:

ItemLike, BlockEntityProvider

bvd
net.minecraft.class_2667
net.minecraft.block.MovingBlock
net.minecraft.block.MovingPistonBlock
net.minecraft.block.MovingPistonBlock

Field summary

Modifier and TypeField
public static final DirectionProperty
a
field_12196
FACING
field_196344_a
FACING
public static final EnumProperty<PistonType>
b
field_12197
TYPE
field_196345_b
TYPE

Constructor summary

ModifierConstructor
public (Block$Properties arg0)

Method summary

Modifier and TypeMethod
public BlockEntity
a(bgs arg0)
method_10123(class_1922 arg0)
createBlockEntity(BlockView arg0)
func_196283_a_(IBlockReader arg0)
createNewTileEntity(IBlockReader arg0)
public static BlockEntity
a(bvk arg0, fa arg1, boolean arg2, boolean arg3)
method_11489(class_2680 arg0, class_2350 arg1, boolean arg2, boolean arg3)
createMovingBlockEntity(BlockState movedState, Direction facing, boolean extending, boolean source)
func_196343_a(BlockState arg0, Direction arg1, boolean arg2, boolean arg3)
createTilePiston(BlockState arg0, Direction arg1, boolean arg2, boolean arg3)
public void
a(bvk arg0, bhi arg1, ev arg2, bvk arg3, boolean arg4)
method_9536(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4)
onRemoved(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
func_196243_a(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
onReplaced(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
public void
a(bhj arg0, ev arg1, bvk arg2)
method_9585(class_1936 arg0, class_2338 arg1, class_2680 arg2)
onBroken(WorldAccess arg0, BlockPos arg1, BlockState arg2)
func_176206_d(IWorld arg0, BlockPos arg1, BlockState arg2)
onPlayerDestroy(IWorld arg0, BlockPos arg1, BlockState arg2)
public boolean
f(bvk arg0)
method_9601(class_2680 arg0)
hasAmbientOcclusion(BlockState arg0)
func_200124_e(BlockState arg0)
isSolid(BlockState arg0)
public boolean
d(bvk arg0, bgs arg1, ev arg2)
method_9521(class_2680 arg0, class_1922 arg1, class_2338 arg2)
isSolid(BlockState arg0, BlockView arg1, BlockPos arg2)
func_220081_d(BlockState arg0, IBlockReader arg1, BlockPos arg2)
isNormalCube(BlockState arg0, IBlockReader arg1, BlockPos arg2)
public boolean
c(bvk arg0, bgs arg1, ev arg2)
method_16362(class_2680 arg0, class_1922 arg1, class_2338 arg2)
isViewBlocking(BlockState arg0, BlockView arg1, BlockPos arg2)
func_220060_c(BlockState arg0, IBlockReader arg1, BlockPos arg2)
causesSuffocation(BlockState arg0, IBlockReader arg1, BlockPos arg2)
public boolean
a(bvk arg0, bhi arg1, ev arg2, avy arg3, ahc arg4, crt arg5)
method_9534(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_1268 arg4, class_3965 arg5)
use(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, InteractionHand arg4, BlockHitResult arg5)
func_220051_a(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockRayTraceResult arg5)
onBlockActivated(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockRayTraceResult arg5)
public List<ItemStack>
a(bvk arg0, coo$a arg1)
method_9560(class_2680 arg0, class_47$class_48 arg1)
getDropItems(BlockState arg0, LootContext$Builder arg1)
func_220076_a(BlockState arg0, LootContext$Builder arg1)
getDrops(BlockState arg0, LootContext$Builder arg1)
public VoxelShape
a(bvk arg0, bgs arg1, ev arg2, csc arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getShape(BlockState arg0, BlockView arg1, BlockPos arg2, CollisionContext arg3)
func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
getShape(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
public VoxelShape
b(bvk arg0, bgs arg1, ev arg2, csc arg3)
method_9549(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getCollisionShape(BlockState arg0, BlockView arg1, BlockPos arg2, CollisionContext arg3)
func_220071_b(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
getCollisionShape(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
private MovingBlockEntity
a(bgs arg0, ev arg1)
method_11488(class_1922 arg0, class_2338 arg1)
getMovingBlockEntity(BlockView arg0, BlockPos arg1)
func_220170_a(IBlockReader arg0, BlockPos arg1)
func_220170_a(IBlockReader arg0, BlockPos arg1)
public BlockState
a(bvk arg0, bqx arg1)
method_9598(class_2680 arg0, class_2470 arg1)
rotate(BlockState arg0, BlockRotation arg1)
func_185499_a(BlockState arg0, Rotation arg1)
rotate(BlockState arg0, Rotation arg1)
public BlockState
a(bvk arg0, bpx arg1)
method_9569(class_2680 arg0, class_2415 arg1)
mirror(BlockState arg0, BlockMirror arg1)
func_185471_a(BlockState arg0, Mirror arg1)
mirror(BlockState arg0, Mirror arg1)
protected void
a(bvl$a<bmm, bvk> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
buildStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
func_206840_a(StateContainer$Builder<Block, BlockState> arg0)
fillStateContainer(StateContainer$Builder<Block, BlockState> arg0)
public boolean
a(bvk arg0, bgs arg1, ev arg2, cnj arg3)
method_9516(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_10 arg3)
canWalkThrough(BlockState arg0, BlockView arg1, BlockPos arg2, EntityNavigationType arg3)
func_196266_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, PathType arg3)
allowsMovement(BlockState arg0, IBlockReader arg1, BlockPos arg2, PathType arg3)
public ItemStack
a(bgs arg0, ev arg1, bvk arg2)
method_9574(class_1922 arg0, class_2338 arg1, class_2680 arg2)
getPickItem(BlockView arg0, BlockPos arg1, BlockState arg2)
func_185473_a(IBlockReader arg0, BlockPos arg1, BlockState arg2)
getItem(IBlockReader arg0, BlockPos arg1, BlockState arg2)