net.minecraft.block

public class StairsBlock

extends Block implements WaterLoggable

All mapped superinterfaces:

ItemLike, WaterLoggable, Bucketable, LiquidContainer

brv
net.minecraft.class_2510
net.minecraft.block.StairsBlock
net.minecraft.block.StairsBlock
net.minecraft.block.StairsBlock

Field summary

Modifier and TypeField
public static final DirectionProperty
a
field_11571
FACING
field_176309_a
FACING
public static final EnumProperty<StairHalf>
b
field_11572
HALF
field_176308_b
HALF
public static final EnumProperty<StairShape>
c
field_11565
SHAPE
field_176310_M
SHAPE
public static final BooleanProperty
d
field_11573
WATERLOGGED
field_204513_t
WATERLOGGED
protected static final VoxelShape
e
field_11562
TOP_BASE_SHAPE
field_185712_d
AABB_SLAB_TOP
protected static final VoxelShape
f
field_11576
BOTTOM_BASE_SHAPE
field_185719_G
AABB_SLAB_BOTTOM
protected static final VoxelShape
g
field_11561
TOP_NORTH_WEST_SHAPE
field_196512_A
NWD_CORNER
protected static final VoxelShape
h
field_11578
TOP_SOUTH_WEST_SHAPE
field_196513_B
SWD_CORNER
protected static final VoxelShape
i
field_11568
BOTTOM_NORTH_WEST_SHAPE
field_196514_C
NWU_CORNER
protected static final VoxelShape
j
field_11563
BOTTOM_SOUTH_WEST_SHAPE
field_196515_D
SWU_CORNER
protected static final VoxelShape
k
field_11575
TOP_NORTH_EAST_SHAPE
field_196516_E
NED_CORNER
protected static final VoxelShape
w
field_11569
TOP_SOUTH_EAST_SHAPE
field_196517_F
SED_CORNER
protected static final VoxelShape
x
field_11577
BOTTOM_NORTH_EAST_SHAPE
field_196518_G
NEU_CORNER
protected static final VoxelShape
y
field_11567
BOTTOM_SOUTH_EAST_SHAPE
field_196519_H
SEU_CORNER
protected static final VoxelShape[]
z
field_11566
TOP_SHAPES
field_196520_I
SLAB_TOP_SHAPES
protected static final VoxelShape[]
A
field_11564
BOTTOM_SHAPES
field_196521_J
SLAB_BOTTOM_SHAPES
private static final int[]
B
field_11570
SHAPE_INDICES
field_196522_K
field_196522_K
private final Block
C
field_11579
baseBlock
field_150149_b
modelBlock
private final BlockState
D
field_11574
baseState
field_150151_M
modelState

Constructor summary

ModifierConstructor
protected (BlockState baseState, Block$Properties properties)

Method summary

Modifier and TypeMethod
private static VoxelShape[]
a(csr arg0, csr arg1, csr arg2, csr arg3, csr arg4)
method_10672(class_265 arg0, class_265 arg1, class_265 arg2, class_265 arg3, class_265 arg4)
makeShapes(VoxelShape base, VoxelShape northWest, VoxelShape northEast, VoxelShape southWest, VoxelShape southEast)
func_199779_a(VoxelShape arg0, VoxelShape arg1, VoxelShape arg2, VoxelShape arg3, VoxelShape arg4)
makeShapes(VoxelShape slabShape, VoxelShape nwCorner, VoxelShape neCorner, VoxelShape swCorner, VoxelShape seCorner)
private static VoxelShape
a(int arg0, csr arg1, csr arg2, csr arg3, csr arg4, csr arg5)
method_10671(int arg0, class_265 arg1, class_265 arg2, class_265 arg3, class_265 arg4, class_265 arg5)
makeShape(int index, VoxelShape base, VoxelShape northWest, VoxelShape northEast, VoxelShape southWest, VoxelShape southEast)
func_199781_a(int arg0, VoxelShape arg1, VoxelShape arg2, VoxelShape arg3, VoxelShape arg4, VoxelShape arg5)
combineShapes(int bitfield, VoxelShape slabShape, VoxelShape nwCorner, VoxelShape neCorner, VoxelShape swCorner, VoxelShape seCorner)
public boolean
n(bvk arg0)
method_9526(class_2680 arg0)
isCube(BlockState arg0)
func_220074_n(BlockState arg0)
func_220074_n(BlockState arg0)
public VoxelShape
a(bvk arg0, bgs arg1, ev arg2, csc arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getShape(BlockState arg0, BlockView arg1, BlockPos arg2, CollisionContext arg3)
func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
getShape(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
private int
q(bvk arg0)
method_10673(class_2680 arg0)
getShapeIndex(BlockState state)
func_196511_x(BlockState arg0)
func_196511_x(BlockState state)
public void
a(bvk arg0, bhi arg1, ev arg2, avy arg3)
method_9606(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3)
startMining(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3)
func_196270_a(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3)
onBlockClicked(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3)
public void
a(bhj arg0, ev arg1, bvk arg2)
method_9585(class_1936 arg0, class_2338 arg1, class_2680 arg2)
onBroken(WorldAccess arg0, BlockPos arg1, BlockState arg2)
func_176206_d(IWorld arg0, BlockPos arg1, BlockState arg2)
onPlayerDestroy(IWorld arg0, BlockPos arg1, BlockState arg2)
public float
j()
method_9520()
getBlastResistance()
func_149638_a()
getExplosionResistance()
public BlockLayer
c()
method_9551()
getRenderLayer()
func_180664_k()
getRenderLayer()
public int
a(bhl arg0)
method_9563(class_1941 arg0)
getTickRate(WorldView arg0)
func_149738_a(IWorldReader arg0)
tickRate(IWorldReader arg0)
public void
b(bvk arg0, bhi arg1, ev arg2, bvk arg3, boolean arg4)
method_9615(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4)
onAdded(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
func_220082_b(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
onBlockAdded(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
public void
a(bvk arg0, bhi arg1, ev arg2, bvk arg3, boolean arg4)
method_9536(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4)
onRemoved(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
func_196243_a(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
onReplaced(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
public void
a(bhi arg0, ev arg1, aii arg2)
method_9591(class_1937 arg0, class_2338 arg1, class_1297 arg2)
onSteppedOn(World arg0, BlockPos arg1, Entity arg2)
func_176199_a(World arg0, BlockPos arg1, Entity arg2)
onEntityWalk(World arg0, BlockPos arg1, Entity arg2)
public void
b(bvk arg0, bhi arg1, ev arg2, Random arg3)
method_9588(class_2680 arg0, class_1937 arg1, class_2338 arg2, Random arg3)
tick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
func_196267_b(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
tick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
public boolean
a(bvk arg0, bhi arg1, ev arg2, avy arg3, ahc arg4, crt arg5)
method_9534(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_1268 arg4, class_3965 arg5)
use(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, InteractionHand arg4, BlockHitResult arg5)
func_220051_a(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockRayTraceResult arg5)
onBlockActivated(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockRayTraceResult arg5)
public void
a(bhi arg0, ev arg1, bhb arg2)
method_9586(class_1937 arg0, class_2338 arg1, class_1927 arg2)
onExploded(World arg0, BlockPos arg1, Explosion arg2)
func_180652_a(World arg0, BlockPos arg1, Explosion arg2)
onExplosionDestroy(World arg0, BlockPos arg1, Explosion arg2)
public BlockState
a(baf arg0)
method_9605(class_1750 arg0)
getPlacementState(BlockPlaceContext arg0)
func_196258_a(BlockItemUseContext arg0)
getStateForPlacement(BlockItemUseContext arg0)
public BlockState
a(bvk arg0, fa arg1, bvk arg2, bhj arg3, ev arg4, ev arg5)
method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5)
updateShape(BlockState arg0, Direction arg1, BlockState arg2, WorldAccess arg3, BlockPos arg4, BlockPos arg5)
func_196271_a(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
updatePostPlacement(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
private static StairShape
m(bvk arg0, bgs arg1, ev arg2)
method_10675(class_2680 arg0, class_1922 arg1, class_2338 arg2)
getStairShape(BlockState state, BlockView world, BlockPos pos)
func_208064_n(BlockState arg0, IBlockReader arg1, BlockPos arg2)
getShapeProperty(BlockState state, IBlockReader worldIn, BlockPos pos)
private static boolean
e(bvk arg0, bgs arg1, ev arg2, fa arg3)
method_10678(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_2350 arg3)
isStairSameHalfSameFacing(BlockState state, BlockView world, BlockPos pos, Direction facing)
func_185704_d(BlockState arg0, IBlockReader arg1, BlockPos arg2, Direction arg3)
isDifferentStairs(BlockState state, IBlockReader worldIn, BlockPos pos, Direction face)
public static boolean
j(bvk arg0)
method_10676(class_2680 arg0)
isStair(BlockState state)
func_185709_i(BlockState arg0)
isBlockStairs(BlockState state)
public BlockState
a(bvk arg0, bqx arg1)
method_9598(class_2680 arg0, class_2470 arg1)
rotate(BlockState arg0, BlockRotation arg1)
func_185499_a(BlockState arg0, Rotation arg1)
rotate(BlockState arg0, Rotation arg1)
public BlockState
a(bvk arg0, bpx arg1)
method_9569(class_2680 arg0, class_2415 arg1)
mirror(BlockState arg0, BlockMirror arg1)
func_185471_a(BlockState arg0, Mirror arg1)
mirror(BlockState arg0, Mirror arg1)
protected void
a(bvl$a<bmm, bvk> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
buildStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
func_206840_a(StateContainer$Builder<Block, BlockState> arg0)
fillStateContainer(StateContainer$Builder<Block, BlockState> arg0)
public FluidState
g(bvk arg0)
method_9545(class_2680 arg0)
getFluidState(BlockState arg0)
func_204507_t(BlockState arg0)
getFluidState(BlockState arg0)
public boolean
a(bvk arg0, bgs arg1, ev arg2, cnj arg3)
method_9516(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_10 arg3)
canWalkThrough(BlockState arg0, BlockView arg1, BlockPos arg2, EntityNavigationType arg3)
func_196266_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, PathType arg3)
allowsMovement(BlockState arg0, IBlockReader arg1, BlockPos arg2, PathType arg3)
public void
a(bvk arg0, bhi arg1, ev arg2, Random arg3)
method_9496(class_2680 arg0, class_1937 arg1, class_2338 arg2, Random arg3)
randomDisplayTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
func_180655_c(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
animateTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)