| public void | | a(atd arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6) | | method_17066(class_1531 arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6) | | setup(ArmorStandEntity arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6) | | func_212844_a_(ArmorStandEntity arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6) | | setRotationAngles(ArmorStandEntity arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6) |
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| public void | | b(atd arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6) | | method_17067(class_1531 arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6) | | render(ArmorStandEntity entity, float walkAnimationProgress, float walkAnimationSpeed, float bob, float yaw, float pitch, float scale) | | func_78088_a(ArmorStandEntity arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6) | | render(ArmorStandEntity entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scale) |
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| public void | | a(float arg0, aiq arg1) | | method_2803(float arg0, class_1306 arg1) | | translateArm(float arg0, Arm arg1) | | func_187073_a(float arg0, HandSide arg1) | | postRenderArm(float arg0, HandSide arg1) |
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