| private List<OceanMonumentPieces$PieceDefinition> | |
| public boolean | | a(bhj arg0, Random arg1, cht arg2, bgu arg3) | | method_14931(class_1936 arg0, Random arg1, class_3341 arg2, class_1923 arg3) | | postProcess(WorldAccess arg0, Random arg1, StructureBox arg2, ChunkPos arg3) | | func_74875_a(IWorld arg0, Random arg1, MutableBoundingBox arg2, ChunkPos arg3) | | addComponentParts(IWorld arg0, Random arg1, MutableBoundingBox arg2, ChunkPos arg3) |
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| private void | | a(boolean arg0, int arg1, bhj arg2, Random arg3, cht arg4) | | method_14761(boolean arg0, int arg1, class_1936 arg2, Random arg3, class_3341 arg4) | | generateWing(boolean arg0, int arg1, WorldAccess world, Random random, StructureBox bounds) | | func_175840_a(boolean arg0, int arg1, IWorld arg2, Random arg3, MutableBoundingBox arg4) | | generateWing(boolean arg0, int arg1, IWorld worldIn, Random arg3, MutableBoundingBox arg4) |
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| private void | | a(bhj arg0, Random arg1, cht arg2) | | method_14763(class_1936 arg0, Random arg1, class_3341 arg2) | | generateEntranceArch(WorldAccess world, Random random, StructureBox bounds) | | func_175839_b(IWorld arg0, Random arg1, MutableBoundingBox arg2) | | generateEntranceArchs(IWorld worldIn, Random arg1, MutableBoundingBox arg2) |
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| private void | | b(bhj arg0, Random arg1, cht arg2) | | method_14762(class_1936 arg0, Random arg1, class_3341 arg2) | | generateEntranceWall(WorldAccess world, Random random, StructureBox bounds) | | func_175837_c(IWorld arg0, Random arg1, MutableBoundingBox arg2) | | generateEntranceWall(IWorld worldIn, Random arg1, MutableBoundingBox arg2) |
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| private void | | c(bhj arg0, Random arg1, cht arg2) | | method_14765(class_1936 arg0, Random arg1, class_3341 arg2) | | generateRoof(WorldAccess world, Random random, StructureBox bounds) | | func_175841_d(IWorld arg0, Random arg1, MutableBoundingBox arg2) | | generateRoofPiece(IWorld worldIn, Random arg1, MutableBoundingBox arg2) |
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| private void | | d(bhj arg0, Random arg1, cht arg2) | | method_14764(class_1936 arg0, Random arg1, class_3341 arg2) | | generateLowerWall(WorldAccess world, Random random, StructureBox bounds) | | func_175835_e(IWorld arg0, Random arg1, MutableBoundingBox arg2) | | generateLowerWall(IWorld worldIn, Random arg1, MutableBoundingBox arg2) |
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| private void | | e(bhj arg0, Random arg1, cht arg2) | | method_14766(class_1936 arg0, Random arg1, class_3341 arg2) | | generateMiddleWall(WorldAccess world, Random random, StructureBox bounds) | | func_175842_f(IWorld arg0, Random arg1, MutableBoundingBox arg2) | | generateMiddleWall(IWorld worldIn, Random arg1, MutableBoundingBox arg2) |
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| private void | | f(bhj arg0, Random arg1, cht arg2) | | method_14767(class_1936 arg0, Random arg1, class_3341 arg2) | | generateUpperWall(WorldAccess world, Random random, StructureBox bounds) | | func_175838_g(IWorld arg0, Random arg1, MutableBoundingBox arg2) | | generateUpperWall(IWorld worldIn, Random arg1, MutableBoundingBox arg2) |
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