| public void | |
| public void | |
| public void | |
| public double | | b() | | method_11734() | | getX() | | getX() | | func_148932_c() | | getX() |
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| public double | | c() | | method_11735() | | getY() | | getY() | | func_148928_d() | | getY() |
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| public double | | d() | | method_11738() | | getZ() | | getZ() | | func_148933_e() | | getZ() |
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| public float | | e() | | method_11736() | | getYaw() | | getYaw() | | func_148931_f() | | getYaw() |
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| public float | | f() | | method_11739() | | getPitch() | | getPitch() | | func_148930_g() | | getPitch() |
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| public int | | g() | | method_11737() | | getTeleportId() | | getTeleportId() | | func_186965_f() | | getTeleportId() |
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| public Set<PlayerPositionLookS2CPacket$Flag> | | h() | | method_11733() | | getFlags() | | getRelativeArgs() | | func_179834_f() | | getFlags() |
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