net.minecraft.client.render.block

public class BlockRenderManager

implements SynchronousResourceReloadListener

dli
net.minecraft.class_776
net.minecraft.client.render.block.BlockRenderManager
net.minecraft.client.render.block.BlockRenderDispatcher
net.minecraft.client.renderer.BlockRendererDispatcher
net.minecraft.client.renderer.BlockRendererDispatcher

Field summary

Modifier and TypeField
private final BlockModels
a
field_4168
models
modelShaper
field_175028_a
blockModelShapes
private final BlockModelRenderer
b
field_4170
renderer
modelRenderer
field_175027_c
blockModelRenderer
private final DynamicBlockRenderer
c
field_4171
dynamicRenderer
blockEntityRenderer
field_175024_d
chestRenderer
private final FluidRenderer
d
field_4167
fluidRenderer
liquidRenderer
field_175025_e
fluidRenderer
private final Random
e
field_4169
random
random
field_195476_e
random

Constructor summary

ModifierConstructor
public (BlockModels modelShaper, BlockColors colors)

Method summary

Modifier and TypeMethod
public BlockModels
a()
method_3351()
getModels()
getModelShaper()
func_175023_a()
getBlockModelShapes()
public void
a(bvo arg0, ev arg1, dun arg2, bgu arg3)
method_3354(class_2680 arg0, class_2338 arg1, class_1058 arg2, class_1920 arg3)
tesselateDamage(BlockState arg0, BlockPos arg1, Sprite arg2, ExtendedBlockView arg3)
renderMiningProgress(BlockState arg0, BlockPos arg1, TextureAtlasSprite arg2, BlockBiomeView arg3)
func_215329_a(BlockState arg0, BlockPos arg1, TextureAtlasSprite arg2, IEnviromentBlockReader arg3)
renderBlockDamage(BlockState state, BlockPos pos, TextureAtlasSprite sprite, IEnviromentBlockReader reader)
public boolean
a(bvo arg0, ev arg1, bgu arg2, cup arg3, Random arg4)
method_3355(class_2680 arg0, class_2338 arg1, class_1920 arg2, class_287 arg3, Random arg4)
tesselateBlock(BlockState arg0, BlockPos arg1, ExtendedBlockView arg2, BufferBuilder arg3, Random arg4)
render(BlockState arg0, BlockPos arg1, BlockBiomeView arg2, BufferBuilder arg3, Random arg4)
func_215330_a(BlockState arg0, BlockPos arg1, IEnviromentBlockReader arg2, BufferBuilder arg3, Random arg4)
renderBlock(BlockState state, BlockPos pos, IEnviromentBlockReader worldIn, BufferBuilder bufferBuilderIn, Random rand)
public boolean
a(ev arg0, bgu arg1, cup arg2, clf arg3)
method_3352(class_2338 arg0, class_1920 arg1, class_287 arg2, class_3610 arg3)
tesselateFluid(BlockPos arg0, ExtendedBlockView arg1, BufferBuilder arg2, FluidState arg3)
tesselateLiquid(BlockPos arg0, BlockBiomeView arg1, BufferBuilder arg2, FluidState arg3)
func_215331_a(BlockPos arg0, IEnviromentBlockReader arg1, BufferBuilder arg2, IFluidState arg3)
renderFluid(BlockPos pos, IEnviromentBlockReader worldIn, BufferBuilder bufferBuilderIn, IFluidState fluidStateIn)
public BlockModelRenderer
b()
method_3350()
getModelRenderer()
getModelRenderer()
func_175019_b()
getBlockModelRenderer()
public BakedModel
a(bvo arg0)
method_3349(class_2680 arg0)
getModel(BlockState arg0)
getModel(BlockState state)
func_184389_a(BlockState arg0)
getModelForState(BlockState state)
public void
a(bvo arg0, float arg1)
method_3353(class_2680 arg0, float arg1)
renderDynamic(BlockState arg0, float arg1)
renderAsItem(BlockState state, float brightness)
func_175016_a(BlockState arg0, float arg1)
renderBlockBrightness(BlockState state, float brightness)
public void
a(xg arg0)
method_14491(class_3300 arg0)
apply(ResourceManager arg0)
onResourceManagerReload(ResourceManager arg0)
func_195410_a(IResourceManager arg0)
onResourceManagerReload(IResourceManager arg0)