net.minecraft.client.render.entity.model

public class ArmorStandEntityModel

extends ArmorStandArmorEntityModel

All mapped superinterfaces:

ModelWithArms, ModelWithHead

dea
net.minecraft.class_551
net.minecraft.client.render.entity.model.ArmorStandEntityModel
net.minecraft.client.render.model.entity.ArmorStandModel
net.minecraft.client.renderer.entity.model.ArmorStandModel
net.minecraft.client.renderer.entity.model.ArmorStandModel

Field summary

Modifier and TypeField
private final Cuboid
a
field_3314
field_3314
rightBodyStick
field_178740_a
standRightSide
private final Cuboid
b
field_3315
field_3315
leftBodyStick
field_178738_b
standLeftSide
private final Cuboid
t
field_3313
field_3313
shoulderStick
field_178739_c
standWaist
private final Cuboid
u
field_3312
field_3312
basePlate
field_178737_d
standBase

Constructor summary

ModifierConstructor
public ()
public (float arg0)

Method summary

Modifier and TypeMethod
public void
a(atg arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
method_17066(class_1531 arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
method_17066(ArmorStandEntity arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
setup(ArmorStandEntity arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
func_212844_a_(ArmorStandEntity arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
setRotationAngles(ArmorStandEntity arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
public void
b(atg arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
method_17067(class_1531 arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
method_17067(ArmorStandEntity arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
render(ArmorStandEntity entity, float walkAnimationProgress, float walkAnimationSpeed, float bob, float yaw, float pitch, float scale)
func_78088_a(ArmorStandEntity arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
render(ArmorStandEntity entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scale)
public void
a(float arg0, ait arg1)
method_2803(float arg0, class_1306 arg1)
setArmAngle(float arg0, Arm arg1)
translateArm(float arg0, Arm arg1)
func_187073_a(float arg0, HandSide arg1)
postRenderArm(float arg0, HandSide arg1)