| public static float | | a(float arg0, float arg1, float arg2) | | method_5496(float arg0, float arg1, float arg2) | | getDamageLeft(float arg0, float arg1, float arg2) | | getDamageAfterArmor(float damage, float protection, float toughness) | | func_189427_a(float arg0, float arg1, float arg2) | | getDamageAfterAbsorb(float damage, float totalArmor, float toughnessAttribute) |
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| public static float | | a(float arg0, float arg1) | | method_5497(float arg0, float arg1) | | getInflictedDamage(float arg0, float arg1) | | getDamageAfterEnchantments(float damage, float protection) | | func_188401_b(float arg0, float arg1) | | getDamageAfterMagicAbsorb(float damage, float enchantModifiers) |
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