net.minecraft.server.command

public class GameModeCommand

sh
net.minecraft.class_3064
net.minecraft.server.command.GameModeCommand
net.minecraft.server.command.GameModeCommand
net.minecraft.command.impl.GameModeCommand
net.minecraft.command.impl.GameModeCommand

Method summary

Modifier and TypeMethod
public static void
a(CommandDispatcher<cd> arg0)
method_13388(com.mojang.brigadier.CommandDispatcher<class_2168> arg0)
register(com.mojang.brigadier.CommandDispatcher<ServerCommandSource> arg0)
register(com.mojang.brigadier.CommandDispatcher<CommandSourceStack> dispatcher)
func_198482_a(com.mojang.brigadier.CommandDispatcher<CommandSource> arg0)
register(com.mojang.brigadier.CommandDispatcher<CommandSource> dispatcher)
private static void
a(cd arg0, vj arg1, bhj arg2)
method_13390(class_2168 arg0, class_3222 arg1, class_1934 arg2)
setGameMode(ServerCommandSource arg0, ServerPlayerEntity arg1, GameMode arg2)
notifyChanged(CommandSourceStack source, ServerPlayerEntity target, GameMode gameMode)
func_208517_a(CommandSource arg0, ServerPlayerEntity arg1, GameType arg2)
sendGameModeFeedback(CommandSource source, ServerPlayerEntity player, GameType gameTypeIn)
private static int
a(CommandContext<cd> arg0, Collection<vj> arg1, bhj arg2)
method_13387(com.mojang.brigadier.context.CommandContext<class_2168> arg0, Collection<class_3222> arg1, class_1934 arg2)
execute(com.mojang.brigadier.context.CommandContext<ServerCommandSource> arg0, Collection<ServerPlayerEntity> arg1, GameMode arg2)
set(com.mojang.brigadier.context.CommandContext<CommandSourceStack> ctx, Collection<ServerPlayerEntity> targets, GameMode gameMode)
func_198484_a(com.mojang.brigadier.context.CommandContext<CommandSource> arg0, Collection<ServerPlayerEntity> arg1, GameType arg2)
setGameMode(com.mojang.brigadier.context.CommandContext<CommandSource> source, Collection<ServerPlayerEntity> players, GameType gameTypeIn)