net.minecraft.block.dispenser

public class ItemDispenserBehavior

implements DispenserBehavior

fw
net.minecraft.core.dispenser.DefaultDispenseItemBehavior
net.minecraft.class_2347
net.minecraft.block.dispenser.ItemDispenserBehavior
net.minecraft.unmapped.C_dnfsxzwl
net.minecraft.block.dispenser.DispenseItemBehavior
net.minecraft.dispenser.DefaultDispenseItemBehavior
net.minecraft.dispenser.DefaultDispenseItemBehavior

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
public final ItemStack
dispense(ex arg0, bcj arg1)
dispense(BlockSource arg0, ItemStack arg1)
dispense(class_2342 arg0, class_1799 arg1)
dispense(BlockPointer arg0, ItemStack arg1)
dispense(IBlockSource arg0, ItemStack arg1)
dispense(IBlockSource arg0, ItemStack arg1)
dispense(IBlockSource arg0, ItemStack arg1)
protected ItemStack
a(ex arg0, bcj arg1)
execute(BlockSource arg0, ItemStack arg1)
method_10135(class_2342 arg0, class_1799 arg1)
dispenseSilently(BlockPointer pointer, ItemStack stack)
m_clhynwvb(C_wzdnszcs arg0, C_sddaxwyk arg1)
dispenseItem(IBlockSource source, ItemStack item)
func_82487_b(IBlockSource arg0, ItemStack arg1)
dispenseStack(IBlockSource source, ItemStack stack)
public static void
a(bhr arg0, bcj arg1, int arg2, fb arg3, fl arg4)
spawnItem(Level arg0, ItemStack arg1, int arg2, Direction arg3, Position arg4)
method_10134(class_1937 arg0, class_1799 arg1, int arg2, class_2350 arg3, class_2374 arg4)
spawnItem(World world, ItemStack stack, int offset, Direction side, Position pos)
m_zoenssci(C_cdctfzbn arg0, C_sddaxwyk arg1, int arg2, C_xpuuihxf arg3, C_ogbhoqwb arg4)
spawnItem(World world, ItemStack item, int offset, Direction facing, IPosition pos)
func_82486_a(World arg0, ItemStack arg1, int arg2, Direction arg3, IPosition arg4)
doDispense(World worldIn, ItemStack stack, int speed, Direction facing, IPosition position)
protected void
a(ex arg0)
playSound(BlockSource arg0)
method_10136(class_2342 arg0)
playSound(BlockPointer pointer)
m_nvxshqvu(C_wzdnszcs arg0)
playSound(IBlockSource source)
func_82485_a(IBlockSource arg0)
playDispenseSound(IBlockSource source)
protected void
a(ex arg0, fb arg1)
playAnimation(BlockSource arg0, Direction arg1)
method_10133(class_2342 arg0, class_2350 arg1)
spawnParticles(BlockPointer pointer, Direction side)
m_bzvzsacf(C_wzdnszcs arg0, C_xpuuihxf arg1)
doWorldEvent(IBlockSource source, Direction facing)
func_82489_a(IBlockSource arg0, Direction arg1)
spawnDispenseParticles(IBlockSource source, Direction facingIn)