| public void | | a(T arg0, double arg1, double arg2, double arg3, float arg4, int arg5) | | render(T arg0, double arg1, double arg2, double arg3, float arg4, int arg5) | | method_3569(T arg0, double arg1, double arg2, double arg3, float arg4, int arg5) | | render(T arg0, double arg1, double arg2, double arg3, float arg4, int arg5) | | m_nguspzld(T arg0, double arg1, double arg2, double arg3, float arg4, int arg5) | | render(T arg0, double arg1, double arg2, double arg3, float arg4, int arg5) | | func_199341_a(T arg0, double arg1, double arg2, double arg3, float arg4, int arg5) | | render(T arg0, double arg1, double arg2, double arg3, float arg4, int arg5) |
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| private ChestEntityModel | | a(T arg0, int arg1, boolean arg2) | | getChestModelAndBindTexture(T arg0, int arg1, boolean arg2) | | method_3562(T arg0, int arg1, boolean arg2) | | m_enoajwne(T arg0, int arg1, boolean arg2) | | getModelAndBindTexture(T chest, int blockMiningProgress, boolean doubleChest) | | func_199347_a(T arg0, int arg1, boolean arg2) | | getChestModel(T tileEntityIn, int destroyStage, boolean doubleChest) |
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| private void | | a(T arg0, float arg1, dgx arg2) | | rotateLid(T arg0, float arg1, ChestModel arg2) | | method_3561(T arg0, float arg1, class_556 arg2) | | m_nhbegmol(T arg0, float arg1, C_rdjqdaaj arg2) | | rotateLid(T chest, float tickDelta, ChestModel model) | | func_199346_a(T arg0, float arg1, ChestModel arg2) | | applyLidRotation(T arg0, float arg1, ChestModel arg2) |
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