net.minecraft.client.render.entity.model

public class IllagerEntityModel<T extends IllagerEntity>

extends EntityModel<T> implements ModelWithArms, ModelWithHead

All mapped superinterfaces:

ModelWithArms, ModelWithHead

dhq
net.minecraft.client.model.IllagerModel
net.minecraft.class_575
net.minecraft.client.render.entity.model.IllagerEntityModel
net.minecraft.unmapped.C_eiuaksja
net.minecraft.client.render.model.entity.IllagerModel
net.minecraft.client.renderer.entity.model.IllagerModel
net.minecraft.client.renderer.entity.model.IllagerModel

Field summary

Modifier and TypeField
protected final ModelPart
a
head
field_3422
f_zjzucohg
head
field_191217_a
head
private final ModelPart
k
hat
field_3419
f_guybqaqt
hat
field_193775_b
hat
protected final ModelPart
b
body
field_3425
f_dkdloftw
body
field_191218_b
body
protected final ModelPart
f
arms
field_3423
f_zzstirja
arms
field_191219_c
arms
protected final ModelPart
g
leftLeg
field_3420
f_mgumdisi
rightLeg
field_217143_g
field_217143_g
protected final ModelPart
h
rightLeg
field_3418
f_jycajikw
leftLeg
field_217144_h
field_217144_h
private final ModelPart
l
nose
field_3421
f_rawquyqm
nose
field_191222_f
nose
protected final ModelPart
i
rightArm
field_3426
f_fcptqslg
rightArm
field_191223_g
rightArm
protected final ModelPart
j
leftArm
field_3417
f_fpjlqjwk
leftArm
field_191224_h
leftArm
private float
m
itemUseTicks
field_3424
f_iivmcime
f_14665581
field_217145_m
field_217145_m

Constructor summary

ModifierConstructor
public (float reduction, float pivotPoint, int textureWidth, int textureHeight)

Method summary

Modifier and TypeMethod
public void
a(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
render(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
method_17093(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
render(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
m_wicassuq(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
render(T entity, float walkAnimationProgress, float walkAnimationSpeed, float bob, float yaw, float pitch, float scale)
func_78088_a(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
render(T entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scale)
public void
b(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
setupAnim(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
method_17094(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
setAngles(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
m_zscujzcw(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
setup(T entity, float armSwing, float armSwingAmount, float age, float yaw, float pitch, float scale)
func_212844_a_(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
setRotationAngles(T entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor)
public void
a(T arg0, float arg1, float arg2, float arg3)
prepareMobModel(T arg0, float arg1, float arg2, float arg3)
method_17092(T arg0, float arg1, float arg2, float arg3)
animateModel(T arg0, float arg1, float arg2, float arg3)
m_eytfcfuq(T arg0, float arg1, float arg2, float arg3)
prepare(T arg0, float arg1, float arg2, float arg3)
func_212843_a_(T arg0, float arg1, float arg2, float arg3)
setLivingAnimations(T entityIn, float limbSwing, float limbSwingAmount, float partialTick)
private ModelPart
a(aiw arg0)
getArm(HumanoidArm arg0)
method_2813(class_1306 arg0)
m_ghnhfiax(C_njjnizsa arg0)
getArmModel(Arm arm)
func_191216_a(HandSide arg0)
getArm(HandSide arg0)
public ModelPart
b()
getHat()
method_2812()
m_iggbcmtm()
getHat()
func_205062_a()
func_205062_a()
public ModelPart
a()
getHead()
method_2838()
getHead()
m_tvddqfuh()
m_31005909()
func_205072_a()
func_205072_a()
public void
a(float arg0, aiw arg1)
translateToHand(float arg0, HumanoidArm arg1)
method_2803(float arg0, class_1306 arg1)
setArmAngle(float arg0, Arm arg1)
m_fmlfevbe(float arg0, C_njjnizsa arg1)
translateArm(float arg0, Arm arg1)
func_187073_a(float arg0, HandSide arg1)
postRenderArm(float arg0, HandSide arg1)