net.minecraft.client.render.entity.model

public class SkeletonEntityModel<T extends MobEntity extends RangedAttackMob>

extends BipedEntityModel<T>

All mapped superinterfaces:

ModelWithArms, ModelWithHead

diw
net.minecraft.client.model.SkeletonModel
net.minecraft.class_606
net.minecraft.client.render.entity.model.SkeletonEntityModel
net.minecraft.unmapped.C_lhqnvntm
net.minecraft.client.render.model.entity.SkeletonModel
net.minecraft.client.renderer.entity.model.SkeletonModel
net.minecraft.client.renderer.entity.model.SkeletonModel

Constructor summary

ModifierConstructor
public ()
public (float reduction, boolean stray)

Method summary

Modifier and TypeMethod
public void
a(T arg0, float arg1, float arg2, float arg3)
prepareMobModel(T arg0, float arg1, float arg2, float arg3)
method_19689(T arg0, float arg1, float arg2, float arg3)
animateModel(T arg0, float arg1, float arg2, float arg3)
m_hqjrhucy(T arg0, float arg1, float arg2, float arg3)
prepare(T arg0, float arg1, float arg2, float arg3)
func_212843_a_(T arg0, float arg1, float arg2, float arg3)
setLivingAnimations(T entityIn, float limbSwing, float limbSwingAmount, float partialTick)
public void
a(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
setupAnim(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
method_19690(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
setAngles(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
m_avvwnbje(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
setup(T entity, float armSwing, float armSwingAmount, float age, float yaw, float pitch, float scale)
func_212844_a_(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
setRotationAngles(T entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor)
public void
a(float arg0, aiw arg1)
translateToHand(float arg0, HumanoidArm arg1)
method_2803(float arg0, class_1306 arg1)
setArmAngle(float arg0, Arm arg1)
m_fmlfevbe(float arg0, C_njjnizsa arg1)
translateArm(float arg0, Arm arg1)
func_187073_a(float arg0, HandSide arg1)
postRenderArm(float arg0, HandSide arg1)