net.minecraft.client.render.item

public class HeldItemRenderer

dne
net.minecraft.client.renderer.ItemInHandRenderer
net.minecraft.class_759
net.minecraft.client.render.item.HeldItemRenderer
net.minecraft.unmapped.C_csxqddlf
net.minecraft.client.render.ItemInHandRenderer
net.minecraft.client.renderer.FirstPersonRenderer
net.minecraft.client.renderer.FirstPersonRenderer

Field summary

Modifier and TypeField
private static final Identifier
a
MAP_BACKGROUND_LOCATION
field_4049
MAP_BACKGROUND_TEX
f_nyldtrfn
MAP_BACKGROUND_LOCATION
field_110931_c
RES_MAP_BACKGROUND
private static final Identifier
b
UNDERWATER_LOCATION
field_4045
UNDERWATER_TEX
f_afqehvth
UNDERWATER_LOCATION
field_110929_d
RES_UNDERWATER_OVERLAY
private final MinecraftClient
c
minecraft
field_4050
client
f_xismfkqx
minecraft
field_78455_a
mc
private ItemStack
d
mainHandItem
field_4047
mainHand
f_tslzoadh
itemInMainHand
field_187467_d
itemStackMainHand
private ItemStack
e
offHandItem
field_4048
offHand
f_tkaiuvul
itemInOffHand
field_187468_e
itemStackOffHand
private float
f
mainHandHeight
field_4043
equipProgressMainHand
f_bafqoewr
mainHandHeight
field_187469_f
equippedProgressMainHand
private float
g
oMainHandHeight
field_4053
prevEquipProgressMainHand
f_omscisfi
lastMainHandHeight
field_187470_g
prevEquippedProgressMainHand
private float
h
offHandHeight
field_4052
equipProgressOffHand
f_jvktpucj
offHandHeight
field_187471_h
equippedProgressOffHand
private float
i
oOffHandHeight
field_4051
prevEquipProgressOffHand
f_gjrjxjol
lastOffHandHeight
field_187472_i
prevEquippedProgressOffHand
private final EntityRenderDispatcher
j
entityRenderDispatcher
field_4046
renderManager
f_hvryjwvj
dispatcher
field_178111_g
renderManager
private final ItemRenderer
k
itemRenderer
field_4044
itemRenderer
f_gjhdupag
renderer
field_178112_h
itemRenderer

Constructor summary

ModifierConstructor
public (MinecraftClient client)

Method summary

Modifier and TypeMethod
public void
a(aix arg0, bcj arg1, dom$b arg2)
renderItem(LivingEntity arg0, ItemStack arg1, ItemTransforms$TransformType arg2)
method_3233(class_1309 arg0, class_1799 arg1, class_809$class_811 arg2)
renderItem(LivingEntity holder, ItemStack stack, ModelTransformation$Type arg2)
m_hbohmsvk(C_usxaxydn arg0, C_sddaxwyk arg1, C_ddhexvvo$C_cissvwqs arg2)
render(LivingEntity entity, ItemStack item, ModelTransformations$Type transform)
func_178099_a(LivingEntity arg0, ItemStack arg1, ItemCameraTransforms$TransformType arg2)
renderItem(LivingEntity entityIn, ItemStack heldStack, ItemCameraTransforms$TransformType transform)
public void
a(aix arg0, bcj arg1, dom$b arg2, boolean arg3)
renderItem(LivingEntity arg0, ItemStack arg1, ItemTransforms$TransformType arg2, boolean arg3)
method_3234(class_1309 arg0, class_1799 arg1, class_809$class_811 arg2, boolean arg3)
renderItemFromSide(LivingEntity holder, ItemStack stack, ModelTransformation$Type transformation, boolean arg3)
m_dvlriypf(C_usxaxydn arg0, C_sddaxwyk arg1, C_ddhexvvo$C_cissvwqs arg2, boolean arg3)
render(LivingEntity entity, ItemStack item, ModelTransformations$Type transform, boolean mirror)
func_187462_a(LivingEntity arg0, ItemStack arg1, ItemCameraTransforms$TransformType arg2, boolean arg3)
renderItemSide(LivingEntity entitylivingbaseIn, ItemStack heldStack, ItemCameraTransforms$TransformType transform, boolean leftHanded)
private void
a(float arg0, float arg1)
enableLight(float arg0, float arg1)
method_3229(float arg0, float arg1)
rotate(float pitch, float yaw)
m_hpbmolzm(float arg0, float arg1)
rotate(float x, float y)
func_178101_a(float arg0, float arg1)
rotateArroundXAndY(float angle, float angleY)
private void
b()
setLightValue()
method_3235()
applyLightmap()
m_vxyoixvx()
setHandLightColor()
func_187464_b()
setLightmap()
private void
c(float arg0)
setPlayerBob(float arg0)
method_3214(float arg0)
applyCameraAngles(float tickDelta)
m_untzyscs(float arg0)
applyHandSway(float tickDelta)
func_187458_c(float arg0)
rotateArm(float partialTicks)
private float
d(float arg0)
calculateMapTilt(float arg0)
method_3227(float arg0)
getMapAngle(float tickDelta)
m_nmamucyu(float arg0)
getMapPitch(float pitch)
func_178100_c(float arg0)
getMapAngleFromPitch(float pitch)
private void
c()
renderMapHands()
method_3221()
renderArms()
m_znrnlbno()
renderArms()
func_187466_c()
renderArms()
private void
a(aiw arg0)
renderMapHand(HumanoidArm arg0)
method_3216(class_1306 arg0)
renderArm(Arm arg0)
m_wqxicakc(C_njjnizsa arg0)
renderArm(Arm arm)
func_187455_a(HandSide arg0)
renderArm(HandSide side)
private void
a(float arg0, aiw arg1, float arg2, bcj arg3)
renderOneHandedMap(float arg0, HumanoidArm arg1, float arg2, ItemStack arg3)
method_3222(float arg0, class_1306 arg1, float arg2, class_1799 arg3)
renderMapInOneHand(float equipProgress, Arm hand, float arg2, ItemStack item)
m_fjwfifgr(float arg0, C_njjnizsa arg1, float arg2, C_sddaxwyk arg3)
renderMapInFirstPerson(float mainHandHeight, Arm arm, float attackAnimationProgress, ItemStack item)
func_187465_a(float arg0, HandSide arg1, float arg2, ItemStack arg3)
renderMapFirstPersonSide(float equippedProgress, HandSide hand, float swingProgress, ItemStack stack)
private void
a(float arg0, float arg1, float arg2)
renderTwoHandedMap(float arg0, float arg1, float arg2)
method_3231(float arg0, float arg1, float arg2)
renderMapInBothHands(float pitch, float equipProgress, float arg2)
m_spedmgge(float arg0, float arg1, float arg2)
renderMapInFirstPerson(float pitch, float mainHandHeight, float attackAnimationProgress)
func_187463_a(float arg0, float arg1, float arg2)
renderMapFirstPerson(float pitch, float equippedProgress, float swingProgress)
private void
a(bcj arg0)
renderMap(ItemStack arg0)
method_3223(class_1799 arg0)
renderFirstPersonMap(ItemStack map)
m_dvyrydcy(C_sddaxwyk arg0)
renderFilledMap(ItemStack item)
func_187461_a(ItemStack arg0)
renderMapFirstPerson(ItemStack stack)
private void
a(float arg0, float arg1, aiw arg2)
renderPlayerArm(float arg0, float arg1, HumanoidArm arg2)
method_3219(float arg0, float arg1, class_1306 arg2)
renderArmHoldingItem(float arg0, float arg1, Arm arm)
m_nxgypnql(float arg0, float arg1, C_njjnizsa arg2)
renderHand(float mainHandHeight, float attackAnimationProgress, Arm arm)
func_187456_a(float arg0, float arg1, HandSide arg2)
renderArmFirstPerson(float equippedProgress, float swingProgress, HandSide side)
private void
a(float arg0, aiw arg1, bcj arg2)
applyEatTransform(float arg0, HumanoidArm arg1, ItemStack arg2)
method_3218(float arg0, class_1306 arg1, class_1799 arg2)
applyEatOrDrinkTransformation(float tickDelta, Arm hand, ItemStack item)
m_wuzqfmnu(float arg0, C_njjnizsa arg1, C_sddaxwyk arg2)
applyDrinkingTransform(float tickDelta, Arm arm, ItemStack item)
func_187454_a(float arg0, HandSide arg1, ItemStack arg2)
transformEatFirstPerson(float partialTicks, HandSide hand, ItemStack stack)
private void
a(aiw arg0, float arg1)
applyItemArmAttackTransform(HumanoidArm arg0, float arg1)
method_3217(class_1306 arg0, float arg1)
m_rkaozgls(C_njjnizsa arg0, float arg1)
applyFirstPersonTransform(Arm arm, float attackAnimationProgress)
func_187453_a(HandSide arg0, float arg1)
transformFirstPerson(HandSide hand, float swingProgress)
private void
b(aiw arg0, float arg1)
applyItemArmTransform(HumanoidArm arg0, float arg1)
method_3224(class_1306 arg0, float arg1)
applyHandOffset(Arm hand, float arg1)
m_ifmucnpy(C_njjnizsa arg0, float arg1)
setupArmState(Arm arm, float handHeight)
func_187459_b(HandSide arg0, float arg1)
transformSideFirstPerson(HandSide hand, float equippedProg)
public void
a(float arg0)
render(float arg0)
method_3225(float arg0)
renderFirstPersonItem(float tickDelta)
m_liingwlg(float arg0)
renderInFirstPerson(float tickDelta)
func_78440_a(float arg0)
renderItemInFirstPerson(float partialTicks)
public void
a(dmm arg0, float arg1, float arg2, ahi arg3, float arg4, bcj arg5, float arg6)
renderArmWithItem(AbstractClientPlayer arg0, float arg1, float arg2, InteractionHand arg3, float arg4, ItemStack arg5, float arg6)
method_3228(class_742 arg0, float arg1, float arg2, class_1268 arg3, float arg4, class_1799 arg5, float arg6)
renderFirstPersonItem(AbstractClientPlayerEntity player, float tickDelta, float pitch, Hand hand, float arg4, ItemStack item, float equipProgress)
m_wmtkfata(C_sgyyxgui arg0, float arg1, float arg2, C_laxmzoqs arg3, float arg4, C_sddaxwyk arg5, float arg6)
renderHandInFirstPerson(ClientPlayerEntity player, float tickDelta, float pitch, InteractionHand hand, float attackAnimationProgress, ItemStack item, float mainHandHeight)
func_187457_a(AbstractClientPlayerEntity arg0, float arg1, float arg2, Hand arg3, float arg4, ItemStack arg5, float arg6)
renderItemInFirstPerson(AbstractClientPlayerEntity player, float partialTicks, float pitch, Hand hand, float swingProgress, ItemStack stack, float equippedProgress)
public void
b(float arg0)
renderScreenEffect(float arg0)
method_3232(float arg0)
renderOverlays(float arg0)
m_fdouypuq(float arg0)
renderScreenEffects(float tickDelta)
func_78447_b(float arg0)
renderOverlays(float partialTicks)
private void
a(dxb arg0)
renderTex(TextureAtlasSprite arg0)
method_3226(class_1058 arg0)
renderBlock(Sprite arg0)
m_ccwntmdq(C_uflrwbwt arg0)
renderInWallEffect(TextureAtlasSprite sprite)
func_178108_a(TextureAtlasSprite arg0)
renderSuffocationOverlay(TextureAtlasSprite sprite)
private void
e(float arg0)
renderWater(float arg0)
method_3230(float arg0)
renderWaterOverlay(float arg0)
m_kslmdzxc(float arg0)
renderInWaterEffect(float tickDelta)
func_78448_c(float arg0)
renderWaterOverlayTexture(float partialTicks)
private void
d()
renderFire()
method_3236()
renderFireOverlay()
m_nxpuvsue()
renderOnFireEffect()
func_78442_d()
renderFireInFirstPerson()
public void
a()
tick()
method_3220()
updateHeldItems()
m_kjkbyosi()
tick()
func_78441_a()
tick()
public void
a(ahi arg0)
itemUsed(InteractionHand arg0)
method_3215(class_1268 arg0)
resetEquipProgress(Hand hand)
m_eeoawxpn(C_laxmzoqs arg0)
onItemUsed(InteractionHand hand)
func_187460_a(Hand arg0)
resetEquippedProgress(Hand hand)