| CompletableFuture<Unit> | | a(Executor arg0, Executor arg1, List<wl> arg2, CompletableFuture<aag> arg3) | | reload(Executor arg0, Executor arg1, List<Pack> arg2, CompletableFuture<Unit> arg3) | | method_14478(Executor arg0, Executor arg1, List<class_3262> arg2, CompletableFuture<class_3902> arg3) | | beginReload(Executor prepareExecutor, Executor applyExecutor, List<ResourcePack> packs, CompletableFuture<Unit> initialStage) | | m_tmmrydca(Executor arg0, Executor arg1, List<C_lvnjxuwi> arg2, CompletableFuture<C_hdbfhsrb> arg3) | | reload(Executor backgroundExecutor, Executor mainThreadExecutor, List<Pack> packs, CompletableFuture<Unit> initialTask) | | func_219536_a(Executor arg0, Executor arg1, List<IResourcePack> arg2, CompletableFuture<Unit> arg3) | | reloadResourcesAndThen(Executor arg0, Executor arg1, List<IResourcePack> arg2, CompletableFuture<Unit> arg3) |
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| void | |
| ResourceReloadMonitor | | a(Executor arg0, Executor arg1, CompletableFuture<aag> arg2) | | createQueuedReload(Executor arg0, Executor arg1, CompletableFuture<Unit> arg2) | | method_18230(Executor arg0, Executor arg1, CompletableFuture<class_3902> arg2) | | beginInitialMonitoredReload(Executor prepareExecutor, Executor applyExecutor, CompletableFuture<Unit> initialStage) | | m_ndbscxqo(Executor arg0, Executor arg1, CompletableFuture<C_hdbfhsrb> arg2) | | createQueuedReload(Executor backgroundExecutor, Executor mainThreadExecutor, CompletableFuture<Unit> initialTask) | | func_219535_a(Executor arg0, Executor arg1, CompletableFuture<Unit> arg2) | | initialReload(Executor backgroundExecutor, Executor gameExecutor, CompletableFuture<Unit> waitingFor) |
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| ResourceReloadMonitor | | a(Executor arg0, Executor arg1, CompletableFuture<aag> arg2, List<wl> arg3) | | createFullReload(Executor arg0, Executor arg1, CompletableFuture<Unit> arg2, List<Pack> arg3) | | method_18232(Executor arg0, Executor arg1, CompletableFuture<class_3902> arg2, List<class_3262> arg3) | | beginMonitoredReload(Executor prepareExecutor, Executor applyExecutor, CompletableFuture<Unit> initialStage, List<ResourcePack> packs) | | m_gwdklrsu(Executor arg0, Executor arg1, CompletableFuture<C_hdbfhsrb> arg2, List<C_lvnjxuwi> arg3) | | createFullReload(Executor backgroundExecutor, Executor mainThreadExecutor, CompletableFuture<Unit> initialTask, List<Pack> packs) | | func_219537_a(Executor arg0, Executor arg1, CompletableFuture<Unit> arg2, List<IResourcePack> arg3) | | reloadResources(Executor backgroundExecutor, Executor gameExecutor, CompletableFuture<Unit> waitingFor, List<IResourcePack> arg3) |
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