net.minecraft.structure

public class OceanMonumentGenerator$Base

extends OceanMonumentGenerator$class_3384

cil$h
net.minecraft.world.level.levelgen.structure.OceanMonumentPieces$MonumentBuilding
net.minecraft.class_3366$class_3374
net.minecraft.structure.OceanMonumentGenerator$Base
net.minecraft.unmapped.C_rbvfwmfa$C_cezcewsr
net.minecraft.world.gen.structure.OceanMonumentPieces$OceanMonument
net.minecraft.world.gen.feature.structure.OceanMonumentPieces$MonumentBuilding
net.minecraft.world.gen.feature.structure.OceanMonumentPieces$MonumentBuilding

Field summary

Modifier and TypeField
private OceanMonumentPieces$RoomDefinition
p
sourceRoom
field_14464
f_nidyaahf
source
field_175845_o
sourceRoom
private OceanMonumentPieces$RoomDefinition
q
coreRoom
field_14466
f_srnhkynk
core
field_175844_p
coreRoom
private final List<OceanMonumentGenerator$class_3384>
r
childPieces
field_14465
f_yzikzklp
children
field_175843_q
childPieces

Constructor summary

ModifierConstructor
public (Random random, int x, int z, Direction facing)
public (StructureManager arg0, CompoundTag arg1)

Method summary

Modifier and TypeMethod
private List<OceanMonumentPieces$RoomDefinition>
a(Random arg0)
generateRoomGraph(Random arg0)
method_14760(Random arg0)
m_vlxldfnu(Random arg0)
createPieceLayout(Random random)
func_175836_a(Random arg0)
generateRoomGraph(Random arg0)
public boolean
a(bhs arg0, Random arg1, cic arg2, bhd arg3)
postProcess(LevelAccessor arg0, Random arg1, BoundingBox arg2, ChunkPos arg3)
method_14931(class_1936 arg0, Random arg1, class_3341 arg2, class_1923 arg3)
generate(IWorld arg0, Random arg1, BlockBox arg2, ChunkPos arg3)
m_vtoyspel(C_vdvbsyle arg0, Random arg1, C_hmqypqzz arg2, C_ynrszrtu arg3)
postProcess(WorldAccess arg0, Random arg1, StructureBox arg2, ChunkPos arg3)
func_74875_a(IWorld arg0, Random arg1, MutableBoundingBox arg2, ChunkPos arg3)
addComponentParts(IWorld arg0, Random arg1, MutableBoundingBox arg2, ChunkPos arg3)
private void
a(boolean arg0, int arg1, bhs arg2, Random arg3, cic arg4)
generateWing(boolean arg0, int arg1, LevelAccessor arg2, Random arg3, BoundingBox arg4)
method_14761(boolean arg0, int arg1, class_1936 arg2, Random arg3, class_3341 arg4)
m_qgpcbfef(boolean arg0, int arg1, C_vdvbsyle arg2, Random arg3, C_hmqypqzz arg4)
generateWing(boolean arg0, int arg1, WorldAccess world, Random random, StructureBox bounds)
func_175840_a(boolean arg0, int arg1, IWorld arg2, Random arg3, MutableBoundingBox arg4)
generateWing(boolean arg0, int arg1, IWorld worldIn, Random arg3, MutableBoundingBox arg4)
private void
a(bhs arg0, Random arg1, cic arg2)
generateEntranceArchs(LevelAccessor arg0, Random arg1, BoundingBox arg2)
method_14763(class_1936 arg0, Random arg1, class_3341 arg2)
m_cthmklbf(C_vdvbsyle arg0, Random arg1, C_hmqypqzz arg2)
generateEntranceArch(WorldAccess world, Random random, StructureBox bounds)
func_175839_b(IWorld arg0, Random arg1, MutableBoundingBox arg2)
generateEntranceArchs(IWorld worldIn, Random arg1, MutableBoundingBox arg2)
private void
b(bhs arg0, Random arg1, cic arg2)
generateEntranceWall(LevelAccessor arg0, Random arg1, BoundingBox arg2)
method_14762(class_1936 arg0, Random arg1, class_3341 arg2)
m_hayyelwh(C_vdvbsyle arg0, Random arg1, C_hmqypqzz arg2)
generateEntranceWall(WorldAccess world, Random random, StructureBox bounds)
func_175837_c(IWorld arg0, Random arg1, MutableBoundingBox arg2)
generateEntranceWall(IWorld worldIn, Random arg1, MutableBoundingBox arg2)
private void
c(bhs arg0, Random arg1, cic arg2)
generateRoofPiece(LevelAccessor arg0, Random arg1, BoundingBox arg2)
method_14765(class_1936 arg0, Random arg1, class_3341 arg2)
m_cxamvggr(C_vdvbsyle arg0, Random arg1, C_hmqypqzz arg2)
generateRoof(WorldAccess world, Random random, StructureBox bounds)
func_175841_d(IWorld arg0, Random arg1, MutableBoundingBox arg2)
generateRoofPiece(IWorld worldIn, Random arg1, MutableBoundingBox arg2)
private void
d(bhs arg0, Random arg1, cic arg2)
generateLowerWall(LevelAccessor arg0, Random arg1, BoundingBox arg2)
method_14764(class_1936 arg0, Random arg1, class_3341 arg2)
m_fegnywjf(C_vdvbsyle arg0, Random arg1, C_hmqypqzz arg2)
generateLowerWall(WorldAccess world, Random random, StructureBox bounds)
func_175835_e(IWorld arg0, Random arg1, MutableBoundingBox arg2)
generateLowerWall(IWorld worldIn, Random arg1, MutableBoundingBox arg2)
private void
e(bhs arg0, Random arg1, cic arg2)
generateMiddleWall(LevelAccessor arg0, Random arg1, BoundingBox arg2)
method_14766(class_1936 arg0, Random arg1, class_3341 arg2)
m_budapbil(C_vdvbsyle arg0, Random arg1, C_hmqypqzz arg2)
generateMiddleWall(WorldAccess world, Random random, StructureBox bounds)
func_175842_f(IWorld arg0, Random arg1, MutableBoundingBox arg2)
generateMiddleWall(IWorld worldIn, Random arg1, MutableBoundingBox arg2)
private void
f(bhs arg0, Random arg1, cic arg2)
generateUpperWall(LevelAccessor arg0, Random arg1, BoundingBox arg2)
method_14767(class_1936 arg0, Random arg1, class_3341 arg2)
m_odvoseie(C_vdvbsyle arg0, Random arg1, C_hmqypqzz arg2)
generateUpperWall(WorldAccess world, Random random, StructureBox bounds)
func_175838_g(IWorld arg0, Random arg1, MutableBoundingBox arg2)
generateUpperWall(IWorld worldIn, Random arg1, MutableBoundingBox arg2)