net.minecraft.client.render

public class ItemInHandRenderer

dkk
net.minecraft.class_759
net.minecraft.client.render.ItemInHandRenderer
net.minecraft.client.renderer.FirstPersonRenderer
net.minecraft.client.renderer.FirstPersonRenderer

Field summary

Modifier and TypeField
private static final Identifier
a
field_4049
MAP_BACKGROUND_LOCATION
field_110931_c
field_110931_c
private static final Identifier
b
field_4045
UNDERWATER_LOCATION
field_110929_d
field_110929_d
private final Minecraft
c
field_4050
minecraft
field_78455_a
field_78455_a
private ItemStack
d
field_4047
itemInMainHand
field_187467_d
field_187467_d
private ItemStack
e
field_4048
itemInOffHand
field_187468_e
field_187468_e
private float
f
field_4043
mainHandHeight
field_187469_f
field_187469_f
private float
g
field_4053
lastMainHandHeight
field_187470_g
field_187470_g
private float
h
field_4052
offHandHeight
field_187471_h
field_187471_h
private float
i
field_4051
lastOffHandHeight
field_187472_i
field_187472_i
private final EntityRenderDispatcher
j
field_4046
dispatcher
field_178111_g
field_178111_g
private final ItemRenderer
k
field_4044
renderer
field_178112_h
field_178112_h

Constructor summary

ModifierConstructor
public (Minecraft minecraft)

Method summary

Modifier and TypeMethod
public void
a(aio arg0, bca arg1, dls$b arg2)
method_3233(class_1309 arg0, class_1799 arg1, class_809$class_811 arg2)
render(LivingEntity entity, ItemStack item, ModelTransformations$Type transform)
func_178099_a(LivingEntity arg0, ItemStack arg1, ItemCameraTransforms$TransformType arg2)
renderItem(LivingEntity entityIn, ItemStack heldStack, ItemCameraTransforms$TransformType transform)
public void
a(aio arg0, bca arg1, dls$b arg2, boolean arg3)
method_3234(class_1309 arg0, class_1799 arg1, class_809$class_811 arg2, boolean arg3)
render(LivingEntity entity, ItemStack item, ModelTransformations$Type transform, boolean mirror)
func_187462_a(LivingEntity arg0, ItemStack arg1, ItemCameraTransforms$TransformType arg2, boolean arg3)
renderItemSide(LivingEntity entitylivingbaseIn, ItemStack heldStack, ItemCameraTransforms$TransformType transform, boolean leftHanded)
private void
a(float arg0, float arg1)
method_3229(float arg0, float arg1)
rotate(float x, float y)
func_178101_a(float arg0, float arg1)
rotateArroundXAndY(float angle, float angleY)
private void
b()
method_3235()
setHandLightColor()
func_187464_b()
setLightmap()
private void
c(float arg0)
method_3214(float arg0)
applyHandSway(float tickDelta)
func_187458_c(float arg0)
rotateArm(float partialTicks)
private float
d(float arg0)
method_3227(float arg0)
getMapPitch(float pitch)
func_178100_c(float arg0)
getMapAngleFromPitch(float pitch)
private void
c()
method_3221()
renderArms()
func_187466_c()
renderArms()
private void
a(ain arg0)
method_3216(class_1306 arg0)
renderArm(Arm arm)
func_187455_a(HandSide arg0)
renderArm(HandSide side)
private void
a(float arg0, ain arg1, float arg2, bca arg3)
method_3222(float arg0, class_1306 arg1, float arg2, class_1799 arg3)
renderMapInFirstPerson(float mainHandHeight, Arm arm, float attackAnimationProgress, ItemStack item)
func_187465_a(float arg0, HandSide arg1, float arg2, ItemStack arg3)
renderMapFirstPersonSide(float equippedProgress, HandSide hand, float swingProgress, ItemStack stack)
private void
a(float arg0, float arg1, float arg2)
method_3231(float arg0, float arg1, float arg2)
renderMapInFirstPerson(float pitch, float mainHandHeight, float attackAnimationProgress)
func_187463_a(float arg0, float arg1, float arg2)
renderMapFirstPerson(float pitch, float equippedProgress, float swingProgress)
private void
a(bca arg0)
method_3223(class_1799 arg0)
renderFilledMap(ItemStack item)
func_187461_a(ItemStack arg0)
renderMapFirstPerson(ItemStack stack)
private void
a(float arg0, float arg1, ain arg2)
method_3219(float arg0, float arg1, class_1306 arg2)
renderHand(float mainHandHeight, float attackAnimationProgress, Arm arm)
func_187456_a(float arg0, float arg1, HandSide arg2)
renderArmFirstPerson(float equippedProgress, float swingProgress, HandSide side)
private void
a(float arg0, ain arg1, bca arg2)
method_3218(float arg0, class_1306 arg1, class_1799 arg2)
applyDrinkingTransform(float tickDelta, Arm arm, ItemStack item)
func_187454_a(float arg0, HandSide arg1, ItemStack arg2)
transformEatFirstPerson(float partialTicks, HandSide hand, ItemStack stack)
private void
a(ain arg0, float arg1)
method_3217(class_1306 arg0, float arg1)
applyFirstPersonTransform(Arm arm, float attackAnimationProgress)
func_187453_a(HandSide arg0, float arg1)
transformFirstPerson(HandSide hand, float swingProgress)
private void
b(ain arg0, float arg1)
method_3224(class_1306 arg0, float arg1)
setupArmState(Arm arm, float handHeight)
func_187459_b(HandSide arg0, float arg1)
transformSideFirstPerson(HandSide hand, float equippedProg)
public void
a(float arg0)
method_3225(float arg0)
renderInFirstPerson(float tickDelta)
func_78440_a(float arg0)
renderItemInFirstPerson(float partialTicks)
public void
a(djs arg0, float arg1, float arg2, agz arg3, float arg4, bca arg5, float arg6)
method_3228(class_742 arg0, float arg1, float arg2, class_1268 arg3, float arg4, class_1799 arg5, float arg6)
renderHandInFirstPerson(ClientPlayerEntity player, float tickDelta, float pitch, InteractionHand hand, float attackAnimationProgress, ItemStack item, float mainHandHeight)
func_187457_a(AbstractClientPlayerEntity arg0, float arg1, float arg2, Hand arg3, float arg4, ItemStack arg5, float arg6)
renderItemInFirstPerson(AbstractClientPlayerEntity player, float partialTicks, float pitch, Hand hand, float swingProgress, ItemStack stack, float equippedProgress)
public void
b(float arg0)
method_3232(float arg0)
renderScreenEffects(float tickDelta)
func_78447_b(float arg0)
renderOverlays(float partialTicks)
private void
a(dug arg0)
method_3226(class_1058 arg0)
renderInWallEffect(TextureAtlasSprite sprite)
func_178108_a(TextureAtlasSprite arg0)
renderSuffocationOverlay(TextureAtlasSprite sprite)
private void
e(float arg0)
method_3230(float arg0)
renderInWaterEffect(float tickDelta)
func_78448_c(float arg0)
renderWaterOverlayTexture(float partialTicks)
private void
d()
method_3236()
renderOnFireEffect()
func_78442_d()
renderFireInFirstPerson()
public void
a()
method_3220()
tick()
func_78441_a()
tick()
public void
a(agz arg0)
method_3215(class_1268 arg0)
onItemUsed(InteractionHand hand)
func_187460_a(Hand arg0)
resetEquippedProgress(Hand hand)