net.minecraft.world.gen.structure

abstract class StrongholdPieces$StrongholdPiece

extends StructurePiece

cih$p
net.minecraft.class_3421$class_3437
net.minecraft.world.gen.structure.StrongholdPieces$StrongholdPiece
net.minecraft.world.gen.feature.structure.StrongholdPieces$Stronghold
net.minecraft.world.gen.feature.structure.StrongholdPieces$Stronghold

Field summary

Modifier and TypeField
protected StrongholdPieces$StrongholdPiece$EntranceType
d
field_15287
entranceType
field_143013_d
field_143013_d

Constructor summary

ModifierConstructor
protected (StructurePieceType arg0, int arg1)
public (StructurePieceType arg0, NbtCompound arg1)

Method summary

Modifier and TypeMethod
protected void
a(ib arg0)
method_14943(class_2487 arg0)
writeNbt(NbtCompound arg0)
func_143011_b(CompoundNBT arg0)
readAdditional(CompoundNBT arg0)
protected void
a(bhi arg0, Random arg1, chr arg2, cih$p$a arg3, int arg4, int arg5, int arg6)
method_14872(class_1936 arg0, Random arg1, class_3341 arg2, class_3421$class_3437$class_3438 arg3, int arg4, int arg5, int arg6)
generateEntrance(WorldAccess world, Random random, StructureBox bounds, StrongholdPieces$StrongholdPiece$EntranceType type, int x, int y, int z)
func_74990_a(IWorld arg0, Random arg1, MutableBoundingBox arg2, StrongholdPieces$Stronghold$Door arg3, int arg4, int arg5, int arg6)
placeDoor(IWorld worldIn, Random arg1, MutableBoundingBox arg2, StrongholdPieces$Stronghold$Door arg3, int arg4, int arg5, int arg6)
protected StrongholdPieces$StrongholdPiece$EntranceType
a(Random arg0)
method_14869(Random arg0)
pickEntranceType(Random random)
func_74988_a(Random arg0)
getRandomDoor(Random arg0)
protected StructurePiece
a(cih$m arg0, List<cik> arg1, Random arg2, int arg3, int arg4)
method_14874(class_3421$class_3434 arg0, List<class_3443> arg1, Random arg2, int arg3, int arg4)
generatePieceForward(StrongholdPieces$Start startPiece, List<StructurePiece> pieces, Random random, int offset, int yOffset)
func_74986_a(StrongholdPieces$Stairs2 arg0, List<StructurePiece> arg1, Random arg2, int arg3, int arg4)
getNextComponentNormal(StrongholdPieces$Stairs2 arg0, List<StructurePiece> arg1, Random arg2, int arg3, int arg4)
protected StructurePiece
b(cih$m arg0, List<cik> arg1, Random arg2, int arg3, int arg4)
method_14870(class_3421$class_3434 arg0, List<class_3443> arg1, Random arg2, int arg3, int arg4)
generatePieceLeft(StrongholdPieces$Start startPiece, List<StructurePiece> pieces, Random random, int yOffset, int offset)
func_74989_b(StrongholdPieces$Stairs2 arg0, List<StructurePiece> arg1, Random arg2, int arg3, int arg4)
getNextComponentX(StrongholdPieces$Stairs2 arg0, List<StructurePiece> arg1, Random arg2, int arg3, int arg4)
protected StructurePiece
c(cih$m arg0, List<cik> arg1, Random arg2, int arg3, int arg4)
method_14873(class_3421$class_3434 arg0, List<class_3443> arg1, Random arg2, int arg3, int arg4)
generatePieceRight(StrongholdPieces$Start startPiece, List<StructurePiece> pieces, Random random, int yOffset, int offset)
func_74987_c(StrongholdPieces$Stairs2 arg0, List<StructurePiece> arg1, Random arg2, int arg3, int arg4)
getNextComponentZ(StrongholdPieces$Stairs2 arg0, List<StructurePiece> arg1, Random arg2, int arg3, int arg4)
protected static boolean
a(chr arg0)
method_14871(class_3341 arg0)
isValidBounds(StructureBox bounds)
func_74991_a(MutableBoundingBox arg0)
canStrongholdGoDeeper(MutableBoundingBox arg0)