| void | | a(akw arg0, bek arg1, ayv arg2, float arg3) | | shootProjectile(LivingEntity arg0, ItemStack arg1, Projectile arg2, float arg3) | | method_18811(class_1309 arg0, class_1799 arg1, class_1676 arg2, float arg3) | | shoot(LivingEntity target, ItemStack crossbow, Projectile projectile, float multiShotSpray) | | m_vhehzzhs(C_usxaxydn arg0, C_sddaxwyk arg1, C_ltpsyvhj arg2, float arg3) | | func_213670_a(LivingEntity arg0, ItemStack arg1, IProjectile arg2, float arg3) | | shoot(LivingEntity target, ItemStack arg1, IProjectile projectile, float projectileAngle) |
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