| public void | | tick() | | tick() | | tick() | | tick() | | tick() |
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| public void | | onClose() | | onClose() | | onClose() | | onClose() | | onClose() |
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| private void | | a() | | respawn() | | method_2257() | | close() | | m_rtotlury() | | func_146574_g() | | sendRespawnPacket() |
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| protected void | | init() | | init() | | init() | | init() | | init() |
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| private void | | a(int arg0, int arg1, float arg2) | | renderBg(int arg0, int arg1, float arg2) | | method_2258(int arg0, int arg1, float arg2) | | renderBackground(int mouseX, int mouseY, float tickDelta) | | m_wzubidyq(int arg0, int arg1, float arg2) | | func_146575_b(int arg0, int arg1, float arg2) | | drawWinGameScreen(int arg0, int arg1, float arg2) |
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| public void | | render(int arg0, int arg1, float arg2) | | render(int arg0, int arg1, float arg2) | | render(int arg0, int arg1, float arg2) | | render(int arg0, int arg1, float arg2) | | render(int arg0, int arg1, float arg2) | | render(int arg0, int arg1, float arg2) |
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